extends Node const NUM_LEVELS = 9 var current_level_id = 0 var levels = [] # Called when the node enters the scene tree for the first time. func _ready(): for i in range(NUM_LEVELS): levels.append(get_node("/root/Game/Level%d" % (i+1))) levels[0].show() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func load_next_level(): levels[current_level_id].hide() current_level_id = current_level_id + 1 if current_level_id >= NUM_LEVELS: # TODO load main menu return # TODO teleport the die to the start point levels[current_level_id].show()