[gd_scene load_steps=2 format=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.204438, 0.202656, 0.204615 ) [node name="GroundCollision" type="Area"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 )