extends Area const Loader = preload("res://scenes/Game.gd") var loader: Loader = null # Called when the node enters the scene tree for the first time. func _ready(): loader = get_node("/root/Game") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Area_body_entered(body: RigidBody): # return when body is not a rigidbody if body == null: return loader.end_level()