[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/textures/grass-texture-26.jpg" type="Texture" id=1] [sub_resource type="CubeMesh" id=1] [sub_resource type="SpatialMaterial" id=3] albedo_texture = ExtResource( 1 ) [sub_resource type="BoxShape" id=2] [node name="StaticBody" type="StaticBody"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../CollisionShape") material/0 = SubResource( 3 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) shape = SubResource( 2 )