[gd_scene load_steps=3 format=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="BoxShape" id=2] [node name="StaticBody" type="StaticBody"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../CollisionShape") material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) shape = SubResource( 2 )