[gd_scene load_steps=10 format=2] [ext_resource path="res://scenes/Menu.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/game_objects/W8.gltf" type="PackedScene" id=2] [ext_resource path="res://scenes/Rotator.gd" type="Script" id=3] [ext_resource path="res://assets/sounds/main_menu.mp3" type="AudioStream" id=4] [sub_resource type="VisualShaderNodeColorConstant" id=2] constant = Color( 0.0428785, 0.101562, 0.0362446, 1 ) [sub_resource type="VisualShader" id=3] code = "shader_type spatial; render_mode specular_schlick_ggx; void vertex() { // Output:0 } void fragment() { // Color:2 vec3 n_out2p0 = vec3(0.042879, 0.101562, 0.036245); float n_out2p1 = 1.000000; // Output:0 ALBEDO = n_out2p0; } void light() { // Output:0 } " graph_offset = Vector2( 0, 75 ) nodes/fragment/0/position = Vector2( 660, 200 ) nodes/fragment/2/node = SubResource( 2 ) nodes/fragment/2/position = Vector2( 240, 280 ) nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 ) [sub_resource type="ShaderMaterial" id=4] shader = SubResource( 3 ) [sub_resource type="PlaneMesh" id=1] material = SubResource( 4 ) [sub_resource type="Skin" id=5] [node name="MainMenu" type="Spatial"] [node name="Menu" parent="." instance=ExtResource( 1 )] [node name="W8" parent="." instance=ExtResource( 2 )] script = ExtResource( 3 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 5, 0 ) current = true [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 4 ) autoplay = true [node name="Background" type="MeshInstance" parent="."] transform = Transform( 93.7897, 0, 0, 0, 1, 0, 0, 0, 93.7897, 0, -3.21632, 0 ) mesh = SubResource( 1 ) skin = SubResource( 5 ) material/0 = null