[gd_scene load_steps=5 format=2] [ext_resource path="res://native/Game.gdns" type="Script" id=1] [ext_resource path="res://native/BasicDie.gdns" type="Script" id=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="BoxShape" id=2] [node name="Game" type="Spatial"] script = ExtResource( 1 ) [node name="RigidBody" type="RigidBody" parent="."] script = ExtResource( 2 ) base/camera_offset = 500.0 base/camera_clamp = Vector2( 0, -1 ) shooting/max_force = 100.0 shooting/up_angle = 5.0 input/mouse_sensitivity = Vector2( 0.05, 0.05 ) [node name="MeshInstance" type="MeshInstance" parent="RigidBody"] mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="RigidBody"] shape = SubResource( 2 ) [node name="CameraArmHorizontal" type="Spatial" parent="RigidBody"] [node name="CameraArmVertical" type="Spatial" parent="RigidBody/CameraArmHorizontal"] [node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )