[gd_scene load_steps=7 format=2] [ext_resource path="res://native/Game.gdns" type="Script" id=1] [ext_resource path="res://native/BasicDie.gdns" type="Script" id=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="BoxShape" id=2] [sub_resource type="CubeMesh" id=3] [sub_resource type="BoxShape" id=4] [node name="Game" type="Spatial"] script = ExtResource( 1 ) [node name="RigidBody" type="RigidBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 ) script = ExtResource( 2 ) camera/camera_clamp = Vector2( 1.608, -2.526 ) shooting/max_force = 30.0 shooting/up_angle = 1.0 input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 ) input/shoot_sensitivity = 0.069 [node name="MeshInstance" type="MeshInstance" parent="RigidBody"] mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="RigidBody"] shape = SubResource( 2 ) [node name="CameraArmHorizontal" type="Spatial" parent="RigidBody"] [node name="CameraArmVertical" type="Spatial" parent="RigidBody/CameraArmHorizontal"] [node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0, 0, 0 ) [node name="MeshInstance" type="MeshInstance" parent="StaticBody"] mesh = SubResource( 3 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 4 )