[gd_scene load_steps=17 format=2] [ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] [ext_resource path="res://assets/textures/circles.png" type="Texture" id=3] [ext_resource path="res://assets/fonts/default_dynamicfont.tres" type="DynamicFont" id=4] [ext_resource path="res://assets/fonts/default_dynamicfontdata.tres" type="DynamicFontData" id=5] [ext_resource path="res://assets/textures/plus1.png" type="Texture" id=6] [sub_resource type="PhysicsMaterial" id=7] friction = 0.0 [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 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0, 0, 0, 59, 0, 12, 0 ), "blend_shape_data": [ ], "format": 2194711, "index_count": 312, "material": ExtResource( 2 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 68 } [sub_resource type="SphereShape" id=4] [sub_resource type="SphereMesh" id=5] [sub_resource type="SpatialMaterial" id=11] resource_name = "paintGreen(Clone)" flags_transparent = true vertex_color_use_as_albedo = true albedo_color = Color( 1, 0, 0.878431, 0.470588 ) metallic = 0.64 metallic_specular = 0.77 emission_enabled = true emission = Color( 0.909804, 0.121569, 0.85098, 1 ) emission_energy = 0.82 emission_operator = 0 emission_on_uv2 = false [sub_resource type="SphereShape" id=6] radius = 0.1 [sub_resource type="DynamicFont" id=8] size = 35 font_data = ExtResource( 5 ) [sub_resource type="Theme" id=9] ProgressBar/fonts/font = SubResource( 8 ) [sub_resource type="Theme" id=10] Label/colors/font_color = Color( 0.933333, 0.654902, 0.0666667, 1 ) Label/colors/font_color_shadow = Color( 0, 0, 0, 1 ) Label/fonts/font = ExtResource( 4 ) [node name="Die" type="RigidBody"] collision_layer = 3 collision_mask = 3 physics_material_override = SubResource( 7 ) linear_damp = 0.0 angular_velocity = Vector3( 0, 0, 0.009 ) angular_damp = 1.5 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 2 ) [node name="Cone" type="MeshInstance" parent="CollisionShape"] mesh = SubResource( 1 ) skeleton = NodePath("../../..") material/0 = null [node name="BallShape" type="CollisionShape" parent="."] visible = false shape = SubResource( 4 ) disabled = true [node name="Ball" type="MeshInstance" parent="BallShape"] transform = Transform( 1, -5.64916e-05, 0.000827505, 5.58374e-05, 1, 0.000824323, -0.00082755, -0.000824278, 0.999999, 0, 0, 0 ) mesh = SubResource( 5 ) skeleton = NodePath("../..") material/0 = SubResource( 11 ) [node name="CamRoot" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 ) [node name="Horizontal" type="Spatial" parent="CamRoot"] [node name="Vertical" type="Spatial" parent="CamRoot/Horizontal"] [node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 ) current = true far = 8192.0 margin = 0.57 process_mode = 1 [node name="Plus1" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326057, 0.384412, 0.301075 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Plus1"] shape = SubResource( 6 ) [node name="Plus2" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, -0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Plus2"] shape = SubResource( 6 ) [node name="Ball1" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, 0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Ball1"] shape = SubResource( 6 ) [node name="Ball2" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, 0.384, -0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Ball2"] shape = SubResource( 6 ) [node name="Bounce1" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, -0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Bounce1"] shape = SubResource( 6 ) [node name="Bounce2" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, 0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Bounce2"] shape = SubResource( 6 ) [node name="Phase1" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, -0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Phase1"] shape = SubResource( 6 ) [node name="Phase2" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, 0.301 ) collision_layer = 4 collision_mask = 4 [node name="CollisionShape" type="CollisionShape" parent="Phase2"] shape = SubResource( 6 ) [node name="PowerUI" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 margin_right = 40.0 margin_bottom = 40.0 [node name="PowerBar" type="ProgressBar" parent="PowerUI"] margin_left = 64.0 margin_top = 44.0 margin_right = 1185.0 margin_bottom = 113.0 theme = SubResource( 9 ) [node name="LabelBuff" type="Label" parent="PowerUI"] anchor_left = 0.689 anchor_top = 0.068 anchor_right = 0.914 anchor_bottom = 0.081 margin_left = -30.0 margin_top = -30.0 margin_right = 30.0 margin_bottom = 30.0 theme = SubResource( 10 ) align = 2 valign = 1 [node name="PowerUI3D" type="Spatial" parent="."] [node name="Arrow" type="MeshInstance" parent="PowerUI3D"] [node name="SpriteCircles" type="Sprite3D" parent="PowerUI3D"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.506, 0 ) cast_shadow = 0 opacity = 0.43 pixel_size = 0.0071 axis = 1 texture = ExtResource( 3 ) [node name="SpritePlus1" type="Sprite3D" parent="PowerUI3D"] transform = Transform( -0.6, 0, -5.24537e-08, 0, 0.6, 0, 5.24537e-08, 0, -0.6, 0, 1.58297, 0.897554 ) texture = ExtResource( 6 )