; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="code-with-your-friends2022" run/main_scene="res://scenes/levels/MainMenu.tscn" config/icon="res://assets/godot-ferris-32x32.png" [display] window/size/width=1920 window/size/height=1080 window/stretch/mode="2d" [gdnative] singletons=[ ] [global] distance=false [input] mouse_btn_left={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } esc={ "deadzone": 0.5, "events": [ ] } [rendering] misc/occlusion_culling/max_active_spheres=0 environment/default_environment="res://default_env.tres"