# TODO: This Makefile will be removed in the future {%- comment -%} dynamic make targets {%- endcomment -%} {%- assign target_dir = "./target" -%} {%- assign lib_dir = "./lib" -%} {%- assign bin_dir = "../bin" -%} {%- assign aarch64-linux-android-debug = "aarch64-linux-android,Android,debug" | split: "|" -%} {%- assign aarch64-linux-android-release = "aarch64-linux-android,Android,release" | split: "|" -%} {%- assign armv7-linux-androideabi-debug = "armv7-linux-androideabi,Android,debug" | split: "|" -%} {%- assign armv7-linux-androideabi-release = "armv7-linux-androideabi,Android,release" | split: "|" -%} {%- assign arm_android_targets = aarch64-linux-android-debug | concat: aarch64-linux-android-release | concat: armv7-linux-androideabi-debug | concat: armv7-linux-androideabi-release | compact -%} {%- assign i686-linux-android-debug = "i686-linux-android,Android,debug" | split: "|" -%} {%- assign i686-linux-android-release = "i686-linux-android,Android,release" | split: "|" -%} {%- assign x86_64-linux-android-debug = "x86_64-linux-android,Android,debug" | split: "|" -%} {%- assign x86_64-linux-android-release = "x86_64-linux-android,Android,release" | split: "|" -%} {%- assign x86_android_targets = i686-linux-android-debug | concat: i686-linux-android-release | concat: x86_64-linux-android-debug | concat: x86_64-linux-android-release | compact -%} {%- assign android_targets = arm_android_targets | concat: x86_android_targets | compact -%} {%- assign i686-unknown-linux-gnu-debug = "i686-unknown-linux-gnu,Linux/X11,debug" | split: "|" -%} {%- assign i686-unknown-linux-gnu-release = "i686-unknown-linux-gnu,Linux/X11,release" | split: "|" -%} {%- assign x86_64-unknown-linux-gnu-debug = "x86_64-unknown-linux-gnu,Linux/X11,debug" | split: "|" -%} {%- assign x86_64-unknown-linux-gnu-release = "x86_64-unknown-linux-gnu,Linux/X11,release" | split: "|" -%} {%- assign x86_linux_targets = i686-unknown-linux-gnu-debug | concat: i686-unknown-linux-gnu-release | concat: x86_64-unknown-linux-gnu-debug | concat: x86_64-unknown-linux-gnu-release | compact -%} {%- assign x86_64-apple-darwin-debug = "x86_64-apple-darwin,Mac OSX,debug" | split: "|" -%} {%- assign x86_64-apple-darwin-release = "x86_64-apple-darwin,Mac OSX,release" | split: "|" -%} {%- assign mac_osx_targets = x86_64-apple-darwin-debug | concat: x86_64-apple-darwin-release | compact -%} {%- assign aarch64-apple-ios-debug = "aarch64-apple-ios,iOS,debug" | split: "|" -%} {%- assign aarch64-apple-ios-release = "aarch64-apple-ios,iOS,release" | split: "|" -%} {%- assign ios_targets = aarch64-apple-ios-debug | concat: aarch64-apple-ios-release | compact -%} {%- assign i686-pc-windows-gnu-debug = "i686-pc-windows-gnu,Windows Desktop,debug" | split: "|" -%} {%- assign i686-pc-windows-gnu-release = "i686-pc-windows-gnu,Windows Desktop,release" | split: "|" -%} {%- assign x86_64-pc-windows-gnu-debug = "x86_64-pc-windows-gnu,Windows Desktop,debug" | split: "|" -%} {%- assign x86_64-pc-windows-gnu-release = "x86_64-pc-windows-gnu,Windows Desktop,release" | split: "|" -%} {%- assign i686-pc-windows-msvc-debug = "i686-pc-windows-msvc,Windows Desktop,debug" | split: "|" -%} {%- assign i686-pc-windows-msvc-release = "i686-pc-windows-msvc,Windows Desktop,release" | split: "|" -%} {%- assign x86_64-pc-windows-msvc-debug = "x86_64-pc-windows-msvc,Windows Desktop,debug" | split: "|" -%} {%- assign x86_64-pc-windows-msvc-release = "x86_64-pc-windows-msvc,Windows Desktop,release" | split: "|" -%} {%- assign windows_gnu_targets = i686-pc-windows-gnu-debug | concat: i686-pc-windows-gnu-release | concat: x86_64-pc-windows-gnu-debug | concat: x86_64-pc-windows-gnu-release | compact -%} {%- assign windows_msvc_targets = i686-pc-windows-msvc-debug | concat: i686-pc-windows-msvc-release | concat: x86_64-pc-windows-msvc-debug | concat: x86_64-pc-windows-msvc-release | compact -%} {%- assign all_targets = android_targets | concat: x86_linux_targets | concat: mac_osx_targets | concat: ios_targets | concat: windows_gnu_targets | concat: windows_msvc_targets | compact -%} {%- assign godot_project_path_arg = "--path godot/" -%} build-debug: {% for target in all_targets -%} {%- assign t = target | split: "," -%} {%- assign build_target = t[0] -%} {%- assign target_type = t[2] -%} {%- if target_type == "debug" -%} # make build-{{build_target}}-{{target_type}} {% endif %} {%- endfor %} build-release: {% for target in all_targets -%} {%- assign t = target | split: "," -%} {%- assign build_target = t[0] -%} {%- assign target_type = t[2] -%} {%- if target_type == "release" -%} # make build-{{build_target}}-{{target_type}} {% endif %} {%- endfor %} export-debug: {% for target in all_targets -%} {%- assign t = target | split: "," -%} {%- assign build_target = t[0] -%} {%- assign target_type = t[2] -%} {%- if target_type == "debug" -%} # make export-{{build_target}}-{{target_type}} {% endif %} {%- endfor %} export-release: {% for target in all_targets -%} {%- assign t = target | split: "," -%} {%- assign build_target = t[0] -%} {%- assign target_type = t[2] -%} {%- if target_type == "release" -%} # make export-{{build_target}}-{{target_type}} {% endif %} {%- endfor %} {%- for target in all_targets %} {%- assign t = target | split: "," -%} {%- assign build_target = t[0] -%} {%- assign export_target = t[1] -%} {%- assign target_type = t[2] -%} {%- capture exported_project -%} {%- case export_target -%} {%- when "Android" -%} {{project-name}}.{{target_type}}.{{build_target}}.apk {%- when "Linux/X11" -%} {{project-name}}.{{target_type}}.{{build_target}} {%- when "Mac OSX" -%} {{project-name}}.{{target_type}}.{{build_target}} {%- when "iOS" -%} {{project-name}}.{{target_type}}.{{build_target}}.ipa {%- when "Windows Desktop" -%} {{project-name}}.{{target_type}}.{{build_target}}.exe {%- endcase -%} {%- endcapture -%} {%- capture lib_ext -%} {%- case export_target -%} {%- when "Android" -%} so {%- when "Linux/X11" -%} so {%- when "Mac OSX" -%} dylib {%- when "iOS" -%} a {%- when "Windows Desktop" -%} dll {%- endcase -%} {%- endcapture -%} {%- capture build_arg -%} {%- case target_type -%} {%- when "debug" -%} {%- when "release" -%} --release {%- endcase -%} {%- endcapture -%} {%- capture export_arg -%} {%- case target_type -%} {%- when "debug" -%} --export-debug {%- when "release" -%} --export {%- endcase -%} {%- endcapture %} build-{{build_target}}-{{target_type}}: cargo build --target {{build_target}} {{build_arg}} mv -b {{target_dir}}/{{build_target}}/{{target_type}}/*.{{lib_ext}} {{lib_dir}}/{{build_target}} export-{{build_target}}-{{target_type}}: clean build-{{build_target}}-{{target_type}} cd godot/ ; godot {{export_arg}} "{{export_target}}.{{build_target}}.{{target_type}}" {{bin_dir}}/{{build_target}}/{{exported_project}} {% endfor -%} {% comment %} static make targets {% endcomment %} audit: cargo-audit audit check: clean cargo check clean: cargo clean create-debug-keystore: keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore {{project-name}}.debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12 create-release-keystore: keytool -v -genkey -v -keystore {{project-name}}.release.keystore -alias {{project-name}} -keyalg RSA -validity 10000 doc: clean cargo doc --no-deps --open -v edit: # ${EDITOR} rust/src/lib.rs & godot {{godot_project_path_arg}} -e & run: {% case os-arch -%} {%- when "linux-x86" -%} make build-i686-unknown-linux-gnu-debug {%- when "linux-x86_64" -%} make build-x86_64-unknown-linux-gnu-debug {%- when "macos-x86_64" -%} make build-x86_64-apple-darwin-debug {%- when "windows-x86" -%} # make build-i686-pc-windows-gnu-debug make build-i686-pc-windows-msvc-debug {%- when "windows-x86_64" -%} # make build-x86_64-pc-windows-gnu-debug make build-x86_64-pc-windows-msvc-debug {%- endcase %} godot {{godot_project_path_arg}} -d shell: nix-shell --pure test: clean cargo test