From 7e66ac4ff518e6aa091c7ccfe567e31fa1f51994 Mon Sep 17 00:00:00 2001 From: IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> Date: Sun, 17 Jul 2022 04:32:58 +0200 Subject: made sure strokes are updated after each one --- godot/scenes/Die.gd | 5 +++-- godot/scenes/Die.tscn | 1 + godot/scenes/Game.gd | 1 + godot/scenes/levels/level1/level1.tscn | 14 +++++++------- 4 files changed, 12 insertions(+), 9 deletions(-) (limited to 'godot/scenes') diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index 9341bc1..878b7be 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -14,7 +14,7 @@ var mouse_origin = Vector2(0,0) var die_launch_force_magnitude = 0 var die_launch_force_direction = Vector3(0,0,0) var die_launch_force = Vector3(0,0,0) -var die_launch_force_multiplier = 0.05 +var die_launch_force_multiplier = 0.001 var left_pressed = false var mat @@ -60,8 +60,9 @@ func _input(event): die_launch_force_direction = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis die_launch_force_direction = -die_launch_force_direction.z die_launch_force = die_launch_force_direction * die_launch_force_magnitude * die_launch_force_multiplier - self.apply_central_impulse(die_launch_force) + self.apply_impulse(global_transform.origin, die_launch_force) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + _game.add_stroke() if event is InputEventMouseMotion: camrot_h += -event.relative.x * sensitivity diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index bbd73ed..757cceb 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -59,6 +59,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 ) [node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 ) +current = true far = 8192.0 margin = 0.57 process_mode = 1 diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index 8b86263..f53c39a 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -60,6 +60,7 @@ func revoke_stroke(): func open_scoreboard(): + strokes_per_level[current_level_id] = current_strokes $Scoreboard.update_values(strokes_per_level, PAR) $Scoreboard.show() diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn index 634d7bb..04049d4 100644 --- a/godot/scenes/levels/level1/level1.tscn +++ b/godot/scenes/levels/level1/level1.tscn @@ -7,6 +7,7 @@ [ext_resource path="res://assets/game_objects/beamTurret.glb" type="PackedScene" id=5] [ext_resource path="res://assets/game_objects/window(Clone).material" type="Material" id=6] [ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=7] +[ext_resource path="res://scenes/objects/GoalZone.tscn" type="PackedScene" id=8] [sub_resource type="ConcavePolygonShape" id=4] data = PoolVector3Array( 0.0073, 0.0938, -0.0073, 0.0138, 0.0563, -0.0138, 0.0169, 0.0563, -0.0098, 0.0169, 0.0563, -0.0098, 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0.0188, -0.0249, -0.0074, 0.0188, -0.0278 ) @@ -62,8 +63,6 @@ points = PoolVector3Array( 0.639679, 0.116664, -0.364341, 0.828143, 0.2, 0.18101 [sub_resource type="ConvexPolygonShape" id=20] points = PoolVector3Array( -0.71742, 0.11773, -0.254227, -0.388641, 0.201786, -0.447582, -0.388641, 0.112117, -0.447582, -0.728268, 0.107464, 0.231456, -0.828143, 0.2, 0.181011, -0.599265, 0.197787, -0.408004, -0.717416, 0.201786, 0.195001, -0.514534, 0.11479, -0.48653, -0.828732, 0.113785, 0.181933, -0.78306, 0.196238, -0.110443, -0.817494, 0.116032, 0.0278944, -0.4, 0.199515, -0.489681, -0.514534, 0.199112, -0.48653, -0.73199, 0.196678, -0.228984, -0.639679, 0.116664, -0.364341, -0.4, 0.114388, -0.489681, -0.78306, 0.117664, -0.110443, -0.817494, 0.197871, 0.0278944, -0.639679, 0.197239, -0.364341, -0.73199, 0.117225, -0.228984, -0.599265, 0.116116, -0.408004 ) -[sub_resource type="BoxShape" id=3] - [sub_resource type="BoxShape" id=21] [sub_resource type="CylinderMesh" id=22] @@ -166,11 +165,8 @@ shape = SubResource( 19 ) transform = Transform( -1.222, 0, -2.22395e-06, 0, 30, 0, 2.22395e-06, 0, -1.222, -0.0397539, -6.27184, -6.92309 ) shape = SubResource( 20 ) -[node name="Area" type="Area" parent="Spatial/StaticBody level"] - -[node name="victorycollision" type="CollisionShape" parent="Spatial/StaticBody level/Area"] -transform = Transform( 0.121517, 0, 0, 0, 0.130879, 0, 0, 0, 0.121517, 0, -2.8502, -7.1767 ) -shape = SubResource( 3 ) +[node name="GoalZone" parent="Spatial/StaticBody level" instance=ExtResource( 8 )] +transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.000546885, -2.79064, -7.17821 ) [node name="StaticBody turret" type="StaticBody" parent="Spatial"] transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 ) @@ -194,6 +190,8 @@ shape = SubResource( 21 ) [node name="Beams1" type="StaticBody" parent="Spatial"] transform = Transform( 0.254558, 1.64636e-10, 0.0106066, -5.58794e-09, 0.015, 0, -0.254558, -1.64636e-10, 0.0106066, 0.128531, -2.11866, -2.47778 ) +collision_layer = 2 +collision_mask = 3 [node name="MeshInstance" type="MeshInstance" parent="Spatial/Beams1"] transform = Transform( -1.02354e-07, 0.8, 0, -2.34158, -3.49691e-08, 0, 0, 0, 0.8, 0, 0, 0 ) @@ -246,6 +244,8 @@ shape = SubResource( 21 ) [node name="Beams2" type="StaticBody" parent="Spatial"] transform = Transform( 0.254558, 1.64636e-10, -0.0106066, -5.58794e-09, 0.015, 0, 0.254558, 1.64636e-10, 0.0106066, -0.126502, -2.11866, -4.48365 ) +collision_layer = 3 +collision_mask = 3 [node name="MeshInstance" type="MeshInstance" parent="Spatial/Beams2"] transform = Transform( -1.02354e-07, 0.8, 0, -2.34158, -3.49691e-08, 0, 0, 0, 0.8, 0, 0, 0 ) -- cgit