From 7c9aec177476c7aaa45b98ace88433caa1e80006 Mon Sep 17 00:00:00 2001 From: David Date: Sun, 17 Jul 2022 15:33:45 +0200 Subject: change phase to low gravity --- godot/scenes/Die.gd | 15 ++++++++------- godot/scenes/Die.tscn | 1 + godot/scenes/Game.gd | 1 + godot/scenes/levels/MainMenu.tscn | 2 +- godot/scenes/levels/level1/level1.tscn | 2 +- 5 files changed, 12 insertions(+), 9 deletions(-) (limited to 'godot/scenes') diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index 3591cba..121f27d 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -139,9 +139,8 @@ func _physics_process(delta): revert_current_buff() var last_buff = curr_buff curr_buff = get_buff_from_upwards_side() - if last_buff == curr_buff && curr_buff == buff.stroke: - return - apply_buff() + if not(last_buff == curr_buff && curr_buff == buff.stroke): + apply_buff() # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -198,13 +197,16 @@ func get_buff_from_upwards_side(): if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0: return buff.bounce if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0: - return buff.phase + return buff.gravity return buff.none func low_gravity(): - gravity_scale = 0.2 + gravity_scale = 0.3 * default_gravity + +func low_gravity_revert(): + gravity_scale = default_gravity func extra_stroke(): _game.revoke_stroke() @@ -249,10 +251,9 @@ func revert_current_buff(): buff.phase: phase_revert() buff.gravity: - gravity_scale = default_gravity + low_gravity_revert() func apply_buff(): - gravity_scale = default_gravity match curr_buff: buff.ball: ball() diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 5c96dbb..8a85207 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -154,6 +154,7 @@ margin_bottom = 153.0 [node name="Arrow" type="MeshInstance" parent="PowerUI3D"] [node name="SpriteCircles" type="Sprite3D" parent="PowerUI3D"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.506, 0 ) cast_shadow = 0 opacity = 0.43 pixel_size = 0.0071 diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index fef2cc8..4ad258a 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -82,6 +82,7 @@ func next_level(): post_game = false levels[current_level_id].hide() + levels[current_level_id].set_active(false) current_level_id = current_level_id + 1 current_strokes = 0 diff --git a/godot/scenes/levels/MainMenu.tscn b/godot/scenes/levels/MainMenu.tscn index 77c50b1..b78bd7f 100644 --- a/godot/scenes/levels/MainMenu.tscn +++ b/godot/scenes/levels/MainMenu.tscn @@ -65,7 +65,7 @@ stream = ExtResource( 4 ) autoplay = true [node name="Background" type="MeshInstance" parent="."] -transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, -3.21632, 0 ) +transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -3.21632, 0 ) mesh = SubResource( 1 ) skin = SubResource( 5 ) material/0 = null diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn index 793b2c0..0bfe709 100644 --- a/godot/scenes/levels/level1/level1.tscn +++ b/godot/scenes/levels/level1/level1.tscn @@ -73,7 +73,7 @@ points = PoolVector3Array( -0.71742, 0.11773, -0.254227, -0.388641, 0.201786, -0 [node name="Spatial" type="Spatial"] [node name="Die" parent="." instance=ExtResource( 7 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -47.8823, -0.0948428 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -51.653, -0.095 ) [node name="Spatial" type="Spatial" parent="."] transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0.505757, 0 ) -- cgit