From 3aab06c6763fc5ad3396bd5451c100364afeb76b Mon Sep 17 00:00:00 2001
From: IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>
Date: Sun, 17 Jul 2022 05:18:57 +0200
Subject: buff detection

---
 godot/scenes/Die.gd                       | 27 ++++++++++--
 godot/scenes/Die.tscn                     | 69 ++++++++++++++++++++++++++++++-
 godot/scenes/levels/level1/level1.tscn    |  6 ++-
 godot/scenes/objects/GroundCollision.tscn | 11 +++++
 4 files changed, 108 insertions(+), 5 deletions(-)
 create mode 100644 godot/scenes/objects/GroundCollision.tscn

(limited to 'godot/scenes')

diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 878b7be..aec80a5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -23,6 +23,14 @@ var previous_bounciness = 0
 
 var _game: Game = null
 
+enum buff {
+	none,
+	stroke,
+	bounce,
+	phase,
+	ball
+}
+
 # Called when the node enters the scene tree for the first time.
 func _ready():
 	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -87,7 +95,7 @@ func _physics_process(delta):
 		dice_is_moving = false
 		
 		if angular_velocity.length() == 0:
-			get_upwards_side()
+			get_buff_from_upwards_side()
 	
 	last_frame_position = Vector3(translation.x, translation.y, translation.x)
 
@@ -101,8 +109,21 @@ func _physics_process(delta):
 BUFFS
 """
 
-func get_upwards_side():
-	return 0
+func get_buff_from_upwards_side():
+	if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0:
+		print("buff: plus")
+		return buff.stroke
+	if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0:
+		print("buff: ball")
+		return buff.ball
+	if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0:
+		print("buff: bounce")
+		return buff.bounce
+	if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0:
+		print("buff: phase")
+		return buff.phase
+		
+	return buff.none
 
 
 func extra_stroke():
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 757cceb..a4017cb 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=8 format=2]
+[gd_scene load_steps=9 format=2]
 
 [ext_resource path="res://scenes/Die.gd" type="Script" id=1]
 [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
@@ -27,6 +27,9 @@ surfaces/0 = {
 
 [sub_resource type="SphereMesh" id=5]
 
+[sub_resource type="SphereShape" id=6]
+radius = 0.1
+
 [node name="Die" type="RigidBody"]
 collision_mask = 3
 physics_material_override = SubResource( 3 )
@@ -63,3 +66,67 @@ current = true
 far = 8192.0
 margin = 0.57
 process_mode = 1
+
+[node name="Plus1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326057, 0.384412, 0.301075 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Plus1"]
+shape = SubResource( 6 )
+
+[node name="Plus2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Plus2"]
+shape = SubResource( 6 )
+
+[node name="Ball1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Ball1"]
+shape = SubResource( 6 )
+
+[node name="Ball2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, 0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Ball2"]
+shape = SubResource( 6 )
+
+[node name="Bounce1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Bounce1"]
+shape = SubResource( 6 )
+
+[node name="Bounce2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Bounce2"]
+shape = SubResource( 6 )
+
+[node name="Phase1" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, -0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Phase1"]
+shape = SubResource( 6 )
+
+[node name="Phase2" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, 0.301 )
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="Phase2"]
+shape = SubResource( 6 )
diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn
index 04049d4..793b2c0 100644
--- a/godot/scenes/levels/level1/level1.tscn
+++ b/godot/scenes/levels/level1/level1.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=30 format=2]
+[gd_scene load_steps=31 format=2]
 
 [ext_resource path="res://assets/game_objects/level1_BG_model.glb" type="PackedScene" id=1]
 [ext_resource path="res://assets/game_objects/level1_track_model.glb" type="PackedScene" id=2]
@@ -8,6 +8,7 @@
 [ext_resource path="res://assets/game_objects/window(Clone).material" type="Material" id=6]
 [ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=7]
 [ext_resource path="res://scenes/objects/GoalZone.tscn" type="PackedScene" id=8]
+[ext_resource path="res://scenes/objects/GroundCollision.tscn" type="PackedScene" id=9]
 
 [sub_resource type="ConcavePolygonShape" id=4]
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@@ -168,6 +169,9 @@ shape = SubResource( 20 )
 [node name="GoalZone" parent="Spatial/StaticBody level" instance=ExtResource( 8 )]
 transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.000546885, -2.79064, -7.17821 )
 
+[node name="GroundCollision" parent="Spatial/StaticBody level" instance=ExtResource( 9 )]
+transform = Transform( 6.07612, 0, 0, 0, 1, 0, 0, 0, 23.102, -0.012512, -2.87122, -3.3987 )
+
 [node name="StaticBody turret" type="StaticBody" parent="Spatial"]
 transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 )
 
diff --git a/godot/scenes/objects/GroundCollision.tscn b/godot/scenes/objects/GroundCollision.tscn
new file mode 100644
index 0000000..9f98830
--- /dev/null
+++ b/godot/scenes/objects/GroundCollision.tscn
@@ -0,0 +1,11 @@
+[gd_scene load_steps=2 format=2]
+
+[sub_resource type="BoxShape" id=1]
+extents = Vector3( 0.204438, 0.202656, 0.204615 )
+
+[node name="GroundCollision" type="Area"]
+collision_layer = 4
+collision_mask = 4
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+shape = SubResource( 1 )
-- 
cgit