From 3aab06c6763fc5ad3396bd5451c100364afeb76b Mon Sep 17 00:00:00 2001 From: IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> Date: Sun, 17 Jul 2022 05:18:57 +0200 Subject: buff detection --- godot/scenes/Die.gd | 27 ++++++++++-- godot/scenes/Die.tscn | 69 ++++++++++++++++++++++++++++++- godot/scenes/levels/level1/level1.tscn | 6 ++- godot/scenes/objects/GroundCollision.tscn | 11 +++++ 4 files changed, 108 insertions(+), 5 deletions(-) create mode 100644 godot/scenes/objects/GroundCollision.tscn (limited to 'godot/scenes') diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index 878b7be..aec80a5 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -23,6 +23,14 @@ var previous_bounciness = 0 var _game: Game = null +enum buff { + none, + stroke, + bounce, + phase, + ball +} + # Called when the node enters the scene tree for the first time. func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) @@ -87,7 +95,7 @@ func _physics_process(delta): dice_is_moving = false if angular_velocity.length() == 0: - get_upwards_side() + get_buff_from_upwards_side() last_frame_position = Vector3(translation.x, translation.y, translation.x) @@ -101,8 +109,21 @@ func _physics_process(delta): BUFFS """ -func get_upwards_side(): - return 0 +func get_buff_from_upwards_side(): + if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0: + print("buff: plus") + return buff.stroke + if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0: + print("buff: ball") + return buff.ball + if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0: + print("buff: bounce") + return buff.bounce + if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0: + print("buff: phase") + return buff.phase + + return buff.none func extra_stroke(): diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 757cceb..a4017cb 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] @@ -27,6 +27,9 @@ surfaces/0 = { [sub_resource type="SphereMesh" id=5] +[sub_resource type="SphereShape" id=6] +radius = 0.1 + [node name="Die" type="RigidBody"] collision_mask = 3 physics_material_override = SubResource( 3 ) @@ -63,3 +66,67 @@ current = true far = 8192.0 margin = 0.57 process_mode = 1 + +[node name="Plus1" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326057, 0.384412, 0.301075 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Plus1"] +shape = SubResource( 6 ) + +[node name="Plus2" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, -0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Plus2"] +shape = SubResource( 6 ) + +[node name="Ball1" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, 0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Ball1"] +shape = SubResource( 6 ) + +[node name="Ball2" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, 0.384, -0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Ball2"] +shape = SubResource( 6 ) + +[node name="Bounce1" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, -0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Bounce1"] +shape = SubResource( 6 ) + +[node name="Bounce2" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, 0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Bounce2"] +shape = SubResource( 6 ) + +[node name="Phase1" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, -0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Phase1"] +shape = SubResource( 6 ) + +[node name="Phase2" type="Area" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, 0.301 ) +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="Phase2"] +shape = SubResource( 6 ) diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn index 04049d4..793b2c0 100644 --- a/godot/scenes/levels/level1/level1.tscn +++ b/godot/scenes/levels/level1/level1.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=30 format=2] +[gd_scene load_steps=31 format=2] [ext_resource 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parent="Spatial/StaticBody level" instance=ExtResource( 9 )] +transform = Transform( 6.07612, 0, 0, 0, 1, 0, 0, 0, 23.102, -0.012512, -2.87122, -3.3987 ) + [node name="StaticBody turret" type="StaticBody" parent="Spatial"] transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 ) diff --git a/godot/scenes/objects/GroundCollision.tscn b/godot/scenes/objects/GroundCollision.tscn new file mode 100644 index 0000000..9f98830 --- /dev/null +++ b/godot/scenes/objects/GroundCollision.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=2] + +[sub_resource type="BoxShape" id=1] +extents = Vector3( 0.204438, 0.202656, 0.204615 ) + +[node name="GroundCollision" type="Area"] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape" type="CollisionShape" parent="."] +shape = SubResource( 1 ) -- cgit