From fdbba87b346c6020d7349d0c2cb3793fcdab25f3 Mon Sep 17 00:00:00 2001 From: cel Date: Sat, 16 Jul 2022 22:42:19 +0100 Subject: add menu and switch die code from rust to gdscript --- godot/scenes/scripts/roblox-cube.gd | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 godot/scenes/scripts/roblox-cube.gd (limited to 'godot/scenes/scripts') diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd deleted file mode 100644 index 453067b..0000000 --- a/godot/scenes/scripts/roblox-cube.gd +++ /dev/null @@ -1,22 +0,0 @@ -extends Spatial - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -func on_collision(other): - var ap = get_parent().get_node("AudioStreamPlayer") - ap.play() - - -# Called when the node enters the scene tree for the first time. -func _ready(): - var rb = self - rb.apply_impulse(Vector3(), Vector3(40, 1, 10)) - rb.connect("body_entered", self, "on_collision") - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - -- cgit