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2022-07-17fixed a bunch of stuffLibravatar IcECreAm7774-19/+123
2022-07-17removed printsLibravatar IcECreAm7771-4/+0
2022-07-17buff detectionLibravatar IcECreAm7774-5/+108
2022-07-17fix mouse aim AGAINLibravatar cel2-13/+33
2022-07-17made sure strokes are updated after each oneLibravatar IcECreAm7774-9/+12
2022-07-17move camera upLibravatar cel2-2/+4
2022-07-17change default level to first levelLibravatar cel4-101/+113
2022-07-17asset for the goal triggerLibravatar IcECreAm7777-8/+39
2022-07-17scoreboard added againLibravatar IcECreAm7771-0/+8
2022-07-17dleted uhLibravatar IcECreAm7772-16/+0
2022-07-17post game behaviourLibravatar IcECreAm7773-38/+30
2022-07-17fix mouse aimLibravatar cel1-27/+26
2022-07-17very scuffed detection which way the die facesLibravatar IcECreAm7772-14/+100
2022-07-17scoreboard can be accessed when pressing tabLibravatar IcECreAm7772-0/+21
2022-07-17simple scoreboardLibravatar IcECreAm7776-15/+524
2022-07-17moved level loading and score tracking to the game classLibravatar IcECreAm7772-60/+42
2022-07-17added bgmLibravatar IcECreAm7776-2/+32
2022-07-16fixed merge conflictsLibravatar cel3-69/+10
2022-07-16add menu and switch die code from rust to gdscriptLibravatar cel16-53/+312
2022-07-16goal zoneLibravatar IcECreAm7777-37/+50
2022-07-16added barrier turrets and placed in level1Libravatar Scarabeaver8-29/+176
2022-07-16goal post hitbox and level loader in gd scriptLibravatar IcECreAm7776-9/+135
2022-07-16deactivate ball after 5sLibravatar David1-0/+1
2022-07-16make buffs workLibravatar David2-3/+19
2022-07-16material editLibravatar Scarabeaver3-3/+14
2022-07-16car imports + level1 lighting updateLibravatar Scarabeaver12-21/+101
2022-07-16update level1 + new car modelsLibravatar Scarabeaver3-0/+78
2022-07-16replaced level1 geometry for mesh-colliderLibravatar Scarabeaver7-1079/+156
2022-07-16update level 1 + lfs anpassungLibravatar Scarabeaver1-3/+40
2022-07-16Update level1.tscnLibravatar Scarabeaver1-2/+2
2022-07-16fix up angle and forceLibravatar David1-1/+1
2022-07-16replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2-3/+3
2022-07-16better stopping detectionLibravatar David1-2/+2
2022-07-16brugLibravatar IcECreAm77728-37/+84
2022-07-16updated track1Libravatar Scarabeaver2-25/+5
2022-07-16updated gitattributesLibravatar IcECreAm7771-0/+0
2022-07-16CityLevel1 Szene erstelltLibravatar Scarabeaver28-14/+1071
2022-07-16better mouse handling. correct impulseLibravatar David2-2/+6
2022-07-16new node structureLibravatar David8-61/+108
2022-07-16Create diceGolf_track1.glbLibravatar Scarabeaver1-0/+0
2022-07-16add separate shooting intensityLibravatar David1-4/+4
2022-07-16applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7771-4/+19
2022-07-16basic camera movementLibravatar IcECreAm7773-7/+38
2022-07-16uuuhhLibravatar David16-16/+218
2022-07-16add base dice modelLibravatar cel4-10/+11
2022-07-15added rigidbody to dicesceneLibravatar Scarabeaver1-2/+29
2022-07-15create base project structureLibravatar cel25-260/+1248