Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2022-07-17 | small UI changes | 6 | -11/+100 | ||
2022-07-17 | finished base die | 1 | -1/+28 | ||
2022-07-17 | fixed a bunch of stuff | 4 | -19/+123 | ||
2022-07-17 | removed prints | 1 | -4/+0 | ||
2022-07-17 | buff detection | 4 | -5/+108 | ||
2022-07-17 | fix mouse aim AGAIN | 2 | -13/+33 | ||
2022-07-17 | made sure strokes are updated after each one | 4 | -9/+12 | ||
2022-07-17 | move camera up | 2 | -2/+4 | ||
2022-07-17 | change default level to first level | 4 | -101/+113 | ||
2022-07-17 | asset for the goal trigger | 7 | -8/+39 | ||
2022-07-17 | scoreboard added again | 1 | -0/+8 | ||
2022-07-17 | dleted uh | 2 | -16/+0 | ||
2022-07-17 | post game behaviour | 3 | -38/+30 | ||
2022-07-17 | fix mouse aim | 1 | -27/+26 | ||
2022-07-17 | very scuffed detection which way the die faces | 2 | -14/+100 | ||
the mapping of the buffs might be incorrect | |||||
2022-07-17 | scoreboard can be accessed when pressing tab | 2 | -0/+21 | ||
2022-07-17 | simple scoreboard | 6 | -15/+524 | ||
2022-07-17 | moved level loading and score tracking to the game class | 2 | -60/+42 | ||
2022-07-17 | added bgm | 6 | -2/+32 | ||
2022-07-16 | fixed merge conflicts | 3 | -69/+10 | ||
2022-07-16 | add menu and switch die code from rust to gdscript | 16 | -53/+312 | ||
2022-07-16 | goal zone | 7 | -37/+50 | ||
the rest is trash | |||||
2022-07-16 | added barrier turrets and placed in level1 | 8 | -29/+176 | ||
2022-07-16 | goal post hitbox and level loader in gd script | 6 | -9/+135 | ||
2022-07-16 | deactivate ball after 5s | 1 | -0/+1 | ||
2022-07-16 | make buffs work | 2 | -3/+19 | ||
2022-07-16 | material edit | 3 | -3/+14 | ||
2022-07-16 | car imports + level1 lighting update | 12 | -21/+101 | ||
2022-07-16 | update level1 + new car models | 3 | -0/+78 | ||
2022-07-16 | replaced level1 geometry for mesh-collider | 7 | -1079/+156 | ||
2022-07-16 | update level 1 + lfs anpassung | 1 | -3/+40 | ||
2022-07-16 | Update level1.tscn | 1 | -2/+2 | ||
2022-07-16 | fix up angle and force | 1 | -1/+1 | ||
2022-07-16 | replaced faulty track1 with lvl1 scene | 2 | -3/+3 | ||
2022-07-16 | better stopping detection | 1 | -2/+2 | ||
2022-07-16 | brug | 28 | -37/+84 | ||
2022-07-16 | updated track1 | 2 | -25/+5 | ||
2022-07-16 | updated gitattributes | 1 | -0/+0 | ||
2022-07-16 | CityLevel1 Szene erstellt | 28 | -14/+1071 | ||
2022-07-16 | better mouse handling. correct impulse | 2 | -2/+6 | ||
2022-07-16 | new node structure | 8 | -61/+108 | ||
2022-07-16 | Create diceGolf_track1.glb | 1 | -0/+0 | ||
2022-07-16 | add separate shooting intensity | 1 | -4/+4 | ||
2022-07-16 | applying force after pressing leftclick and dragging the mouse | 1 | -4/+19 | ||
2022-07-16 | basic camera movement | 3 | -7/+38 | ||
also events for other movements | |||||
2022-07-16 | uuuhh | 16 | -16/+218 | ||
2022-07-16 | add base dice model | 4 | -10/+11 | ||
2022-07-15 | added rigidbody to dicescene | 1 | -2/+29 | ||
2022-07-15 | create base project structure | 25 | -260/+1248 | ||