Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2022-07-17 | finished base die | IcECreAm777 | 1 | -1/+28 |
2022-07-17 | fixed a bunch of stuff | IcECreAm777 | 4 | -19/+123 |
2022-07-17 | removed prints | IcECreAm777 | 1 | -4/+0 |
2022-07-17 | buff detection | IcECreAm777 | 4 | -5/+108 |
2022-07-17 | fix mouse aim AGAIN | cel | 2 | -13/+33 |
2022-07-17 | made sure strokes are updated after each one | IcECreAm777 | 4 | -9/+12 |
2022-07-17 | move camera up | cel | 2 | -2/+4 |
2022-07-17 | change default level to first level | cel | 4 | -101/+113 |
2022-07-17 | asset for the goal trigger | IcECreAm777 | 7 | -8/+39 |
2022-07-17 | scoreboard added again | IcECreAm777 | 1 | -0/+8 |
2022-07-17 | dleted uh | IcECreAm777 | 2 | -16/+0 |
2022-07-17 | post game behaviour | IcECreAm777 | 3 | -38/+30 |
2022-07-17 | fix mouse aim | cel | 1 | -27/+26 |
2022-07-17 | very scuffed detection which way the die faces | IcECreAm777 | 2 | -14/+100 |
2022-07-17 | scoreboard can be accessed when pressing tab | IcECreAm777 | 2 | -0/+21 |
2022-07-17 | simple scoreboard | IcECreAm777 | 6 | -15/+524 |
2022-07-17 | moved level loading and score tracking to the game class | IcECreAm777 | 2 | -60/+42 |
2022-07-17 | added bgm | IcECreAm777 | 6 | -2/+32 |
2022-07-16 | fixed merge conflicts | cel | 3 | -69/+10 |
2022-07-16 | add menu and switch die code from rust to gdscript | cel | 16 | -53/+312 |
2022-07-16 | goal zone | IcECreAm777 | 7 | -37/+50 |
2022-07-16 | added barrier turrets and placed in level1 | Scarabeaver | 8 | -29/+176 |
2022-07-16 | goal post hitbox and level loader in gd script | IcECreAm777 | 6 | -9/+135 |
2022-07-16 | deactivate ball after 5s | David | 1 | -0/+1 |
2022-07-16 | make buffs work | David | 2 | -3/+19 |
2022-07-16 | material edit | Scarabeaver | 3 | -3/+14 |
2022-07-16 | car imports + level1 lighting update | Scarabeaver | 12 | -21/+101 |
2022-07-16 | update level1 + new car models | Scarabeaver | 3 | -0/+78 |
2022-07-16 | replaced level1 geometry for mesh-collider | Scarabeaver | 7 | -1079/+156 |
2022-07-16 | update level 1 + lfs anpassung | Scarabeaver | 1 | -3/+40 |
2022-07-16 | Update level1.tscn | Scarabeaver | 1 | -2/+2 |
2022-07-16 | fix up angle and force | David | 1 | -1/+1 |
2022-07-16 | replaced faulty track1 with lvl1 scene | Scarabeaver | 2 | -3/+3 |
2022-07-16 | better stopping detection | David | 1 | -2/+2 |
2022-07-16 | brug | IcECreAm777 | 28 | -37/+84 |
2022-07-16 | updated track1 | Scarabeaver | 2 | -25/+5 |
2022-07-16 | updated gitattributes | IcECreAm777 | 1 | -0/+0 |
2022-07-16 | CityLevel1 Szene erstellt | Scarabeaver | 28 | -14/+1071 |
2022-07-16 | better mouse handling. correct impulse | David | 2 | -2/+6 |
2022-07-16 | new node structure | David | 8 | -61/+108 |
2022-07-16 | Create diceGolf_track1.glb | Scarabeaver | 1 | -0/+0 |
2022-07-16 | add separate shooting intensity | David | 1 | -4/+4 |
2022-07-16 | applying force after pressing leftclick and dragging the mouse | IcECreAm777 | 1 | -4/+19 |
2022-07-16 | basic camera movement | IcECreAm777 | 3 | -7/+38 |
2022-07-16 | uuuhh | David | 16 | -16/+218 |
2022-07-16 | add base dice model | cel | 4 | -10/+11 |
2022-07-15 | added rigidbody to dicescene | Scarabeaver | 1 | -2/+29 |
2022-07-15 | create base project structure | cel | 25 | -260/+1248 |