Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2022-07-17 | small UI changes | IcECreAm777 | 5 | -10/+99 | |
2022-07-17 | finished base die | IcECreAm777 | 1 | -1/+28 | |
2022-07-17 | fixed a bunch of stuff | IcECreAm777 | 4 | -19/+123 | |
2022-07-17 | removed prints | IcECreAm777 | 1 | -4/+0 | |
2022-07-17 | buff detection | IcECreAm777 | 4 | -5/+108 | |
2022-07-17 | fix mouse aim AGAIN | cel | 2 | -13/+33 | |
2022-07-17 | made sure strokes are updated after each one | IcECreAm777 | 4 | -9/+12 | |
2022-07-17 | move camera up | cel | 2 | -2/+4 | |
2022-07-17 | change default level to first level | cel | 3 | -101/+108 | |
2022-07-17 | asset for the goal trigger | IcECreAm777 | 7 | -7/+60 | |
2022-07-17 | scoreboard added again | IcECreAm777 | 1 | -0/+8 | |
2022-07-17 | post game behaviour | IcECreAm777 | 2 | -37/+29 | |
2022-07-17 | fix mouse aim | cel | 1 | -27/+26 | |
2022-07-17 | very scuffed detection which way the die faces | IcECreAm777 | 2 | -14/+100 | |
the mapping of the buffs might be incorrect | |||||
2022-07-17 | scoreboard can be accessed when pressing tab | IcECreAm777 | 2 | -0/+21 | |
2022-07-17 | simple scoreboard | IcECreAm777 | 4 | -0/+519 | |
2022-07-17 | moved level loading and score tracking to the game class | IcECreAm777 | 1 | -5/+42 | |
2022-07-17 | added bgm | IcECreAm777 | 2 | -2/+20 | |
2022-07-16 | fixed merge conflicts | cel | 3 | -69/+10 | |
2022-07-16 | add menu and switch die code from rust to gdscript | cel | 11 | -49/+246 | |
2022-07-16 | goal zone | IcECreAm777 | 5 | -35/+23 | |
the rest is trash | |||||
2022-07-16 | added barrier turrets and placed in level1 | Scarabeaver | 1 | -26/+138 | |
2022-07-16 | goal post hitbox and level loader in gd script | IcECreAm777 | 1 | -3/+49 | |
2022-07-16 | deactivate ball after 5s | David | 1 | -0/+1 | |
2022-07-16 | make buffs work | David | 2 | -3/+19 | |
2022-07-16 | material edit | Scarabeaver | 1 | -3/+14 | |
2022-07-16 | car imports + level1 lighting update | Scarabeaver | 1 | -21/+68 | |
2022-07-16 | update level1 + new car models | Scarabeaver | 1 | -0/+78 | |
2022-07-16 | replaced level1 geometry for mesh-collider | Scarabeaver | 1 | -14/+150 | |
2022-07-16 | update level 1 + lfs anpassung | Scarabeaver | 1 | -3/+40 | |
2022-07-16 | Update level1.tscn | Scarabeaver | 1 | -2/+2 | |
2022-07-16 | fix up angle and force | David | 1 | -1/+1 | |
2022-07-16 | replaced faulty track1 with lvl1 scene | Scarabeaver | 2 | -3/+3 | |
2022-07-16 | better stopping detection | David | 1 | -2/+2 | |
2022-07-16 | brug | IcECreAm777 | 1 | -14/+3 | |
2022-07-16 | updated track1 | Scarabeaver | 1 | -2/+2 | |
2022-07-16 | CityLevel1 Szene erstellt | Scarabeaver | 2 | -14/+6 | |
2022-07-16 | better mouse handling. correct impulse | David | 2 | -2/+6 | |
2022-07-16 | new node structure | David | 7 | -61/+104 | |
2022-07-16 | add separate shooting intensity | David | 1 | -4/+4 | |
2022-07-16 | applying force after pressing leftclick and dragging the mouse | IcECreAm777 | 1 | -4/+19 | |
2022-07-16 | basic camera movement | IcECreAm777 | 1 | -7/+22 | |
also events for other movements | |||||
2022-07-16 | uuuhh | David | 7 | -12/+100 | |
2022-07-16 | add base dice model | cel | 3 | -9/+10 | |
2022-07-15 | added rigidbody to dicescene | Scarabeaver | 1 | -2/+29 | |
2022-07-15 | create base project structure | cel | 6 | -14/+37 | |