aboutsummaryrefslogtreecommitdiffstats
path: root/godot/scenes/levels (unfollow)
Commit message (Collapse)AuthorFilesLines
2022-07-17fix ball bugLibravatar cel1-1/+51
2022-07-17small UI changesLibravatar IcECreAm7771-0/+20
2022-07-17buff detectionLibravatar IcECreAm7771-1/+5
2022-07-17made sure strokes are updated after each oneLibravatar IcECreAm7771-7/+7
2022-07-17change default level to first levelLibravatar cel1-96/+103
2022-07-17asset for the goal triggerLibravatar IcECreAm7772-2/+3
2022-07-16fixed merge conflictsLibravatar cel1-4/+8
2022-07-16add menu and switch die code from rust to gdscriptLibravatar cel2-3/+4
2022-07-16goal zoneLibravatar IcECreAm7773-10/+15
the rest is trash
2022-07-16added barrier turrets and placed in level1Libravatar Scarabeaver1-26/+138
2022-07-16make buffs workLibravatar David1-0/+1
2022-07-16car imports + level1 lighting updateLibravatar Scarabeaver1-21/+68
2022-07-16update level1 + new car modelsLibravatar Scarabeaver1-0/+78
2022-07-16replaced level1 geometry for mesh-colliderLibravatar Scarabeaver1-14/+150
2022-07-16update level 1 + lfs anpassungLibravatar Scarabeaver1-3/+40
2022-07-16Update level1.tscnLibravatar Scarabeaver1-2/+2
2022-07-16replaced faulty track1 with lvl1 sceneLibravatar Scarabeaver2-3/+3
2022-07-16updated track1Libravatar Scarabeaver1-2/+2
2022-07-16CityLevel1 Szene erstelltLibravatar Scarabeaver1-0/+3
2022-07-16better mouse handling. correct impulseLibravatar David1-2/+0
2022-07-16new node structureLibravatar David4-11/+77
2022-07-16uuuhhLibravatar David4-9/+67
2022-07-16add base dice modelLibravatar cel1-1/+5
2022-07-15create base project structureLibravatar cel2-0/+24