Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2022-07-17 | add reticle when die is still. | David | 1 | -0/+1 | |
die is still after 200ms | |||||
2022-07-17 | fixed: bounce works again and +1 can't be activated twice in a row | IcECreAm777 | 1 | -1/+1 | |
gravity is deactivated for now | |||||
2022-07-17 | fix ball bug | cel | 1 | -1/+51 | |
2022-07-17 | small UI changes | IcECreAm777 | 1 | -0/+20 | |
2022-07-17 | buff detection | IcECreAm777 | 1 | -1/+5 | |
2022-07-17 | made sure strokes are updated after each one | IcECreAm777 | 1 | -7/+7 | |
2022-07-17 | change default level to first level | cel | 1 | -96/+103 | |
2022-07-17 | asset for the goal trigger | IcECreAm777 | 2 | -2/+3 | |
2022-07-16 | fixed merge conflicts | cel | 1 | -4/+8 | |
2022-07-16 | add menu and switch die code from rust to gdscript | cel | 2 | -3/+4 | |
2022-07-16 | goal zone | IcECreAm777 | 3 | -10/+15 | |
the rest is trash | |||||
2022-07-16 | added barrier turrets and placed in level1 | Scarabeaver | 1 | -26/+138 | |
2022-07-16 | make buffs work | David | 1 | -0/+1 | |
2022-07-16 | car imports + level1 lighting update | Scarabeaver | 1 | -21/+68 | |
2022-07-16 | update level1 + new car models | Scarabeaver | 1 | -0/+78 | |
2022-07-16 | replaced level1 geometry for mesh-collider | Scarabeaver | 1 | -14/+150 | |
2022-07-16 | update level 1 + lfs anpassung | Scarabeaver | 1 | -3/+40 | |
2022-07-16 | Update level1.tscn | Scarabeaver | 1 | -2/+2 | |
2022-07-16 | replaced faulty track1 with lvl1 scene | Scarabeaver | 2 | -3/+3 | |
2022-07-16 | updated track1 | Scarabeaver | 1 | -2/+2 | |
2022-07-16 | CityLevel1 Szene erstellt | Scarabeaver | 1 | -0/+3 | |
2022-07-16 | better mouse handling. correct impulse | David | 1 | -2/+0 | |
2022-07-16 | new node structure | David | 4 | -11/+77 | |
2022-07-16 | uuuhh | David | 4 | -9/+67 | |
2022-07-16 | add base dice model | cel | 1 | -1/+5 | |
2022-07-15 | create base project structure | cel | 2 | -0/+24 | |