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path: root/godot/scenes/Game.tscn (follow)
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* fixed a bunch of stuffLibravatar IcECreAm7772022-07-171-11/+12
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* change default level to first levelLibravatar cel2022-07-171-5/+3
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* added bgmLibravatar IcECreAm7772022-07-171-1/+14
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* fixed merge conflictsLibravatar cel2022-07-161-38/+0
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* merged menu branchLibravatar cel2022-07-161-0/+59
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| * add menu and switch die code from rust to gdscriptLibravatar cel2022-07-161-2/+54
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* | goal zoneLibravatar IcECreAm7772022-07-161-22/+8
| | | | | | | | the rest is trash
* | Merge branch 'BuffSystem' into GoalPostLibravatar IcECreAm7772022-07-161-0/+5
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| * new node structureLibravatar David2022-07-161-50/+3
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| * Merge branch 'BasicDie'Libravatar David2022-07-161-1/+43
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| | * add separate shooting intensityLibravatar David2022-07-161-4/+4
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| | * applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7772022-07-161-4/+19
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| | * basic camera movementLibravatar IcECreAm7772022-07-161-7/+22
| | | | | | | | | | | | also events for other movements
* | | goal post hitbox and level loader in gd scriptLibravatar IcECreAm7772022-07-161-3/+49
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* | | brugLibravatar IcECreAm7772022-07-161-14/+3
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* | uuuhhLibravatar David2022-07-161-3/+4
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* | create base project structureLibravatar cel2022-07-151-8/+3
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* initial commit: templateLibravatar David2022-07-151-0/+18