Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2022-07-17 | player evaluation at the end | IcECreAm777 | 1 | -0/+16 |
2022-07-17 | small UI changes | IcECreAm777 | 1 | -4/+11 |
2022-07-17 | fixed a bunch of stuff | IcECreAm777 | 1 | -11/+12 |
2022-07-17 | change default level to first level | cel | 1 | -5/+3 |
2022-07-17 | asset for the goal trigger | IcECreAm777 | 1 | -5/+15 |
2022-07-17 | added bgm | IcECreAm777 | 1 | -1/+14 |
2022-07-16 | fixed merge conflicts | cel | 1 | -38/+0 |
2022-07-16 | add menu and switch die code from rust to gdscript | cel | 1 | -2/+54 |
2022-07-16 | goal zone | IcECreAm777 | 1 | -22/+8 |
2022-07-16 | goal post hitbox and level loader in gd script | IcECreAm777 | 1 | -3/+49 |
2022-07-16 | material edit | Scarabeaver | 1 | -3/+14 |
2022-07-16 | brug | IcECreAm777 | 1 | -14/+3 |
2022-07-16 | CityLevel1 Szene erstellt | Scarabeaver | 1 | -14/+3 |
2022-07-16 | new node structure | David | 1 | -50/+3 |
2022-07-16 | add separate shooting intensity | David | 1 | -4/+4 |
2022-07-16 | applying force after pressing leftclick and dragging the mouse | IcECreAm777 | 1 | -4/+19 |
2022-07-16 | basic camera movement | IcECreAm777 | 1 | -7/+22 |
2022-07-16 | uuuhh | David | 1 | -3/+4 |
2022-07-16 | add base dice model | cel | 1 | -1/+1 |
2022-07-15 | create base project structure | cel | 1 | -8/+3 |