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2022-07-17level loading is supported nowLibravatar IcECreAm7771-11/+13
2022-07-17jingle at the endLibravatar IcECreAm7771-2/+8
2022-07-17player evaluation at the endLibravatar IcECreAm7771-0/+16
2022-07-17small UI changesLibravatar IcECreAm7771-4/+11
2022-07-17fixed a bunch of stuffLibravatar IcECreAm7771-11/+12
2022-07-17change default level to first levelLibravatar cel1-5/+3
2022-07-17asset for the goal triggerLibravatar IcECreAm7771-5/+15
2022-07-17added bgmLibravatar IcECreAm7771-1/+14
2022-07-16fixed merge conflictsLibravatar cel1-38/+0
2022-07-16add menu and switch die code from rust to gdscriptLibravatar cel1-2/+54
2022-07-16goal zoneLibravatar IcECreAm7771-22/+8
2022-07-16goal post hitbox and level loader in gd scriptLibravatar IcECreAm7771-3/+49
2022-07-16material editLibravatar Scarabeaver1-3/+14
2022-07-16brugLibravatar IcECreAm7771-14/+3
2022-07-16CityLevel1 Szene erstelltLibravatar Scarabeaver1-14/+3
2022-07-16new node structureLibravatar David1-50/+3
2022-07-16add separate shooting intensityLibravatar David1-4/+4
2022-07-16applying force after pressing leftclick and dragging the mouseLibravatar IcECreAm7771-4/+19
2022-07-16basic camera movementLibravatar IcECreAm7771-7/+22
2022-07-16uuuhhLibravatar David1-3/+4
2022-07-16add base dice modelLibravatar cel1-1/+1
2022-07-15create base project structureLibravatar cel1-8/+3