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2022-07-17500ms before we are stillLibravatar David1-1/+1
2022-07-17level loading is supported nowLibravatar IcECreAm7771-1/+5
2022-07-17display buff textLibravatar David1-1/+13
2022-07-17change phase to low gravityLibravatar David1-7/+8
2022-07-17add reticle when die is still.Libravatar David1-4/+16
die is still after 200ms
2022-07-17add arrow for charging shotLibravatar David1-8/+49
2022-07-17fixed reapplying buff bugLibravatar IcECreAm7771-5/+5
2022-07-17fixed: bounce works again and +1 can't be activated twice in a rowLibravatar IcECreAm7771-4/+7
gravity is deactivated for now
2022-07-17fix ball bugLibravatar cel1-14/+34
2022-07-17finished base dieLibravatar IcECreAm7771-1/+28
2022-07-17fixed a bunch of stuffLibravatar IcECreAm7771-0/+1
2022-07-17removed printsLibravatar IcECreAm7771-4/+0
2022-07-17buff detectionLibravatar IcECreAm7771-3/+24
2022-07-17fix mouse aim AGAINLibravatar cel1-13/+21
2022-07-17made sure strokes are updated after each oneLibravatar IcECreAm7771-2/+3
2022-07-17move camera upLibravatar cel1-2/+2
2022-07-17asset for the goal triggerLibravatar IcECreAm7771-0/+6
2022-07-17scoreboard added againLibravatar IcECreAm7771-0/+8
2022-07-17post game behaviourLibravatar IcECreAm7771-23/+5
2022-07-17fix mouse aimLibravatar cel1-27/+26
2022-07-17very scuffed detection which way the die facesLibravatar IcECreAm7771-7/+75
the mapping of the buffs might be incorrect
2022-07-17scoreboard can be accessed when pressing tabLibravatar IcECreAm7771-0/+12
2022-07-16add menu and switch die code from rust to gdscriptLibravatar cel1-0/+66