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-rw-r--r--rust/src/buff_bounce.rs52
1 files changed, 19 insertions, 33 deletions
diff --git a/rust/src/buff_bounce.rs b/rust/src/buff_bounce.rs
index 179642d..cb9ded8 100644
--- a/rust/src/buff_bounce.rs
+++ b/rust/src/buff_bounce.rs
@@ -2,22 +2,21 @@ use gdnative::api::*;
use gdnative::prelude::*;
use crate::buff_trait::Buff;
-struct BuffBounce {
+pub struct BuffBounce {
name: String,
description: String,
- rigid_body: Option<Ref<RigidBody>>,
+ rigid_body: Box<Ref<RigidBody>>,
target_bounciness: f64,
previous_bounciness: f64
}
impl BuffBounce {
- fn new(rigid_body: Option<Ref<RigidBody>>) -> Self {
+ pub fn new(rigid_body: Box<Ref<RigidBody>>) -> Self {
BuffBounce {
name: String::from("Bounce"),
description: String::from("Let's the die bounce more than usual."),
rigid_body,
-
target_bounciness: 1.0,
previous_bounciness: 0.0
}
@@ -25,43 +24,30 @@ impl BuffBounce {
}
impl Buff for BuffBounce {
- unsafe fn execute_buff(&mut self) {
- // make sure the rigid body exists
- match &self.rigid_body {
- Some(body) => {
- let safe_body = body.assume_safe();
- // get the physics material
- match safe_body.physics_material_override() {
- Some(mat) => {
- let save_mat = mat.assume_safe();
- self.previous_bounciness = save_mat.bounce();
- save_mat.set_bounce(self.target_bounciness);
- },
- None => godot_warn!("Physics material was not found")
- }
+ unsafe fn execute_buff(&mut self) {
+ // get the physics material
+ match self.rigid_body.assume_safe().physics_material_override() {
+ Some(mat) => {
+ let save_mat = mat.assume_safe();
+ self.previous_bounciness = save_mat.bounce();
+ save_mat.set_bounce(self.target_bounciness);
},
- None => godot_warn!("No rigid body initialized to apply properties to")
+ None => godot_warn!("Physics material was not found")
}
+ godot_print!("Bounce activated");
}
unsafe fn revert_buff(&mut self) {
- // make sure the rigid body exists
- match &self.rigid_body {
- Some(body) => {
- let safe_body = body.assume_safe();
-
- // get the physics material
- match safe_body.physics_material_override() {
- Some(mat) => {
- let save_mat = mat.assume_safe();
- save_mat.set_bounce(self.previous_bounciness);
- },
- None => godot_warn!("Physics material was not found")
- }
+ // get the physics material
+ match self.rigid_body.assume_safe().physics_material_override() {
+ Some(mat) => {
+ let save_mat = mat.assume_safe();
+ save_mat.set_bounce(self.previous_bounciness);
},
- None => godot_warn!("No rigid body initialized to apply properties to")
+ None => godot_warn!("Physics material was not found")
}
+ godot_print!("Bounce deactivated");
}
fn get_name(self) -> GodotString {