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-rw-r--r--godot/native/GoalTriggerBox.gdns8
-rw-r--r--godot/native/game.gdnlib6
-rw-r--r--godot/scenes/Die.tscn29
-rw-r--r--godot/scenes/Game.tscn38
-rw-r--r--godot/scenes/levels/GoalTriggerZone.tscn14
-rw-r--r--godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn12
-rw-r--r--godot/scripts/GoalTriggerBox.gd22
-rw-r--r--godot/scripts/LevelLoader.gd55
8 files changed, 171 insertions, 13 deletions
diff --git a/godot/native/GoalTriggerBox.gdns b/godot/native/GoalTriggerBox.gdns
new file mode 100644
index 0000000..249df19
--- /dev/null
+++ b/godot/native/GoalTriggerBox.gdns
@@ -0,0 +1,8 @@
+[gd_resource type="NativeScript" load_steps=2 format=2]
+
+[ext_resource path="res://native/game.gdnlib" type="GDNativeLibrary" id=1]
+
+[resource]
+resource_name = "GoalTriggerZone"
+class_name = "GoalTriggerZone"
+library = ExtResource( 1 )
diff --git a/godot/native/game.gdnlib b/godot/native/game.gdnlib
index 439db91..b7c3ec4 100644
--- a/godot/native/game.gdnlib
+++ b/godot/native/game.gdnlib
@@ -11,14 +11,14 @@ Android.arm64-v8a="res://../lib/aarch64-linux-android/libcode_with_your_friends2
Android.armeabi-v7a="res://../lib/armv7-linux-androideabi/libcode_with_your_friends2022.so"
Android.x86="res://../lib/i686-linux-android/libcode_with_your_friends2022.so"
Android.x86_64="res://../lib/x86_64-linux-android/libcode_with_your_friends2022.so"
-HTML5.wasm32 = "res://../lib/wasm32-unknown-emscripten/code_with_your_friends2022.wasm"
+HTML5.wasm32="res://../lib/wasm32-unknown-emscripten/code_with_your_friends2022.wasm"
iOS.arm64="res://../lib/aarch64-apple-ios/libcode_with_your_friends2022.a"
OSX.64="res://../lib/x86_64-apple-darwin/libcode_with_your_friends2022.dylib"
Server.32="res://../lib/i686-unknown-linux-gnu/libcode_with_your_friends2022.so"
Server.64="res://../lib/x86_64-unknown-linux-gnu/libcode_with_your_friends2022.so"
-# Windows.32="res://../lib/i686-pc-windows-gnu/code_with_your_friends2022.dll"
+#Windows.32="res://../lib/i686-pc-windows-gnu/code_with_your_friends2022.dll"
Windows.32="res://../lib/i686-pc-windows-msvc/code_with_your_friends2022.dll"
-# Windows.64="res://../lib/x86_64-pc-windows-gnu/code_with_your_friends2022.dll"
+#Windows.64="res://../lib/x86_64-pc-windows-gnu/code_with_your_friends2022.dll"
Windows.64="res://../lib/x86_64-pc-windows-msvc/code_with_your_friends2022.dll"
X11.32="res://../lib/i686-unknown-linux-gnu/libcode_with_your_friends2022.so"
X11.64="res://../lib/x86_64-unknown-linux-gnu/libcode_with_your_friends2022.so"
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 813f7b7..57594ed 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,4 +1,8 @@
+<<<<<<< HEAD:godot/scenes/objects/W8.tscn
+[gd_scene load_steps=6 format=2]
+=======
[gd_scene load_steps=5 format=2]
+>>>>>>> menu:godot/scenes/Die.tscn
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
@@ -21,17 +25,37 @@ surfaces/0 = {
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
+<<<<<<< HEAD:godot/scenes/objects/W8.tscn
+[sub_resource type="SphereShape" id=3]
+
+[sub_resource type="SphereMesh" id=4]
+
+[node name="RigidBody" type="RigidBody"]
+=======
[node name="Die" type="RigidBody"]
script = ExtResource( 1 )
+>>>>>>> menu:godot/scenes/Die.tscn
-[node name="Cone" type="MeshInstance" parent="."]
+[node name="MeshDie" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
skeleton = NodePath("../..")
material/0 = null
-[node name="CollisionShape" type="CollisionShape" parent="."]
+[node name="CollisionShapeDie" type="CollisionShape" parent="."]
shape = SubResource( 2 )
+<<<<<<< HEAD:godot/scenes/objects/W8.tscn
+[node name="CollisionShapeSphere" type="CollisionShape" parent="."]
+transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
+shape = SubResource( 3 )
+disabled = true
+
+[node name="MeshSphere" type="MeshInstance" parent="."]
+transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
+visible = false
+mesh = SubResource( 4 )
+material/0 = ExtResource( 2 )
+=======
[node name="CamRoot" type="Spatial" parent="."]
[node name="Horizontal" type="Spatial" parent="CamRoot"]
@@ -40,3 +64,4 @@ shape = SubResource( 2 )
[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
+>>>>>>> menu:godot/scenes/Die.tscn
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 0896836..710e5b5 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,13 +1,51 @@
+<<<<<<< HEAD
+[gd_scene load_steps=8 format=2]
+
+[ext_resource path="res://native/Game.gdns" type="Script" id=1]
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scripts/LevelLoader.gd" type="Script" id=3]
+[ext_resource path="res://scenes/levels/GoalTriggerZone.tscn" type="PackedScene" id=4]
+[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=5]
+
+[sub_resource type="CubeMesh" id=2]
+
+[sub_resource type="SphereMesh" id=3]
+=======
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/Game.gd" type="Script" id=1]
[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/fonts/format.tres" type="DynamicFont" id=4]
+>>>>>>> menu
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
+[node name="LevelLoader" type="Node" parent="."]
+script = ExtResource( 3 )
+
+[node name="Level1" type="Spatial" parent="."]
+
+[node name="MeshInstance" type="MeshInstance" parent="Level1"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99199, 0 )
+mesh = SubResource( 2 )
+material/0 = null
+
+[node name="GoalTriggerZone" parent="Level1" instance=ExtResource( 4 )]
+
+[node name="Level2" type="Spatial" parent="."]
+visible = false
+
+[node name="MeshInstance" type="MeshInstance" parent="Level2"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99549, 0 )
+mesh = SubResource( 3 )
+material/0 = null
+
+[node name="PlayerRoot" parent="." instance=ExtResource( 5 )]
+input/camera_mouse_sensitivity = Vector2( 0.005, 0.005 )
+input/shoot_sensitivity = 0.005
+
[node name="TestScene" parent="." instance=ExtResource( 2 )]
[node name="PausePopup" type="Control" parent="."]
diff --git a/godot/scenes/levels/GoalTriggerZone.tscn b/godot/scenes/levels/GoalTriggerZone.tscn
new file mode 100644
index 0000000..861db4d
--- /dev/null
+++ b/godot/scenes/levels/GoalTriggerZone.tscn
@@ -0,0 +1,14 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://scripts/GoalTriggerBox.gd" type="Script" id=1]
+
+[sub_resource type="BoxShape" id=1]
+
+[node name="GoalTriggerZone" type="Area"]
+transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 20, 0, 0 )
+script = ExtResource( 1 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+shape = SubResource( 1 )
+
+[connection signal="body_entered" from="." to="." method="_on_Area2_body_entered"]
diff --git a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
index 0820451..c1c8707 100644
--- a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
+++ b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn
@@ -1,19 +1,15 @@
-[gd_scene load_steps=6 format=2]
+[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
-[ext_resource path="res://scenes/scripts/roblox-cube.gd" type="Script" id=3]
[ext_resource path="res://assets/sounds/Uuhhh.mp3" type="AudioStream" id=4]
+<<<<<<< HEAD
+=======
[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=5]
+>>>>>>> menu
[node name="TestScene" type="Spatial"]
-[node name="W8" parent="." instance=ExtResource( 5 )]
-transform = Transform( 0.990268, 0.0360207, 0.134431, 0, 0.965926, -0.258819, -0.139173, 0.2563, 0.956525, -2.57174, 1.79727, 8.45058 )
-contacts_reported = 3
-contact_monitor = true
-script = ExtResource( 3 )
-
[node name="Floor" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 )
diff --git a/godot/scripts/GoalTriggerBox.gd b/godot/scripts/GoalTriggerBox.gd
new file mode 100644
index 0000000..17e98ad
--- /dev/null
+++ b/godot/scripts/GoalTriggerBox.gd
@@ -0,0 +1,22 @@
+extends Area
+
+const Loader = preload("res://scripts/LevelLoader.gd")
+var loader: Loader = null
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ loader = get_node("/root/Game/LevelLoader")
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func _on_Area2_body_entered(body: RigidBody):
+ # return when body is not a rigidbody
+ if body == null:
+ return
+
+ loader.load_next_level()
+
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
new file mode 100644
index 0000000..2aec587
--- /dev/null
+++ b/godot/scripts/LevelLoader.gd
@@ -0,0 +1,55 @@
+extends Node
+
+const NUM_LEVELS = 9
+
+# player node
+var player: Spatial = null
+
+# level control
+var current_level_id = 0
+var levels = []
+
+# stroke control
+var current_strokes = 0
+var strokes_per_level = []
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ for i in range(NUM_LEVELS):
+ levels.append(get_node("/root/Game/Level%d" % (i+1)))
+
+ current_strokes = 0
+ levels[0].show()
+
+ player = get_node("/root/Game/PlayerRoot")
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func load_next_level():
+ levels[current_level_id].hide()
+ current_level_id = current_level_id + 1
+
+ if current_level_id >= NUM_LEVELS:
+ # TODO load main menu
+ return
+
+ # load next level
+ levels[current_level_id].show()
+
+ # save current strokes and reset
+ strokes_per_level.append(current_strokes)
+ current_strokes = 0
+
+ # TODO teleport player back
+
+
+func add_stroke():
+ current_strokes += 1
+
+
+func revoke_stroke():
+ current_strokes -= 1
+