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Diffstat (limited to 'godot/scripts/LevelLoader.gd')
-rw-r--r-- | godot/scripts/LevelLoader.gd | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd new file mode 100644 index 0000000..2aec587 --- /dev/null +++ b/godot/scripts/LevelLoader.gd @@ -0,0 +1,55 @@ +extends Node + +const NUM_LEVELS = 9 + +# player node +var player: Spatial = null + +# level control +var current_level_id = 0 +var levels = [] + +# stroke control +var current_strokes = 0 +var strokes_per_level = [] + +# Called when the node enters the scene tree for the first time. +func _ready(): + for i in range(NUM_LEVELS): + levels.append(get_node("/root/Game/Level%d" % (i+1))) + + current_strokes = 0 + levels[0].show() + + player = get_node("/root/Game/PlayerRoot") + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + +func load_next_level(): + levels[current_level_id].hide() + current_level_id = current_level_id + 1 + + if current_level_id >= NUM_LEVELS: + # TODO load main menu + return + + # load next level + levels[current_level_id].show() + + # save current strokes and reset + strokes_per_level.append(current_strokes) + current_strokes = 0 + + # TODO teleport player back + + +func add_stroke(): + current_strokes += 1 + + +func revoke_stroke(): + current_strokes -= 1 + |