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-rw-r--r--godot/scripts/LevelLoader.gd55
1 files changed, 0 insertions, 55 deletions
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
deleted file mode 100644
index 2aec587..0000000
--- a/godot/scripts/LevelLoader.gd
+++ /dev/null
@@ -1,55 +0,0 @@
-extends Node
-
-const NUM_LEVELS = 9
-
-# player node
-var player: Spatial = null
-
-# level control
-var current_level_id = 0
-var levels = []
-
-# stroke control
-var current_strokes = 0
-var strokes_per_level = []
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- for i in range(NUM_LEVELS):
- levels.append(get_node("/root/Game/Level%d" % (i+1)))
-
- current_strokes = 0
- levels[0].show()
-
- player = get_node("/root/Game/PlayerRoot")
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-
-func load_next_level():
- levels[current_level_id].hide()
- current_level_id = current_level_id + 1
-
- if current_level_id >= NUM_LEVELS:
- # TODO load main menu
- return
-
- # load next level
- levels[current_level_id].show()
-
- # save current strokes and reset
- strokes_per_level.append(current_strokes)
- current_strokes = 0
-
- # TODO teleport player back
-
-
-func add_stroke():
- current_strokes += 1
-
-
-func revoke_stroke():
- current_strokes -= 1
-