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-rw-r--r--godot/scripts/LevelLoader.gd55
1 files changed, 55 insertions, 0 deletions
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
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+++ b/godot/scripts/LevelLoader.gd
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+extends Node
+
+const NUM_LEVELS = 9
+
+# player node
+var player: Spatial = null
+
+# level control
+var current_level_id = 0
+var levels = []
+
+# stroke control
+var current_strokes = 0
+var strokes_per_level = []
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ for i in range(NUM_LEVELS):
+ levels.append(get_node("/root/Game/Level%d" % (i+1)))
+
+ current_strokes = 0
+ levels[0].show()
+
+ player = get_node("/root/Game/PlayerRoot")
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func load_next_level():
+ levels[current_level_id].hide()
+ current_level_id = current_level_id + 1
+
+ if current_level_id >= NUM_LEVELS:
+ # TODO load main menu
+ return
+
+ # load next level
+ levels[current_level_id].show()
+
+ # save current strokes and reset
+ strokes_per_level.append(current_strokes)
+ current_strokes = 0
+
+ # TODO teleport player back
+
+
+func add_stroke():
+ current_strokes += 1
+
+
+func revoke_stroke():
+ current_strokes -= 1
+