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-rw-r--r--godot/scripts/LevelLoader.gd30
1 files changed, 30 insertions, 0 deletions
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
new file mode 100644
index 0000000..538d4ef
--- /dev/null
+++ b/godot/scripts/LevelLoader.gd
@@ -0,0 +1,30 @@
+extends Node
+
+const NUM_LEVELS = 9
+
+var current_level_id = 0
+var levels = []
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ for i in range(NUM_LEVELS):
+ levels.append(get_node("/root/Game/Level%d" % (i+1)))
+
+ levels[0].show()
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func load_next_level():
+ levels[current_level_id].hide()
+ current_level_id = current_level_id + 1
+
+ if current_level_id >= NUM_LEVELS:
+ # TODO load main menu
+ return
+
+ # TODO teleport the die to the start point
+ levels[current_level_id].show()
+