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-rw-r--r--godot/scenes/Die.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index dcf165c..f09a8b0 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -133,7 +133,7 @@ func _physics_process(delta):
dice_is_moving = true
$PowerUI3D/SpriteCircles.hide()
- if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 200:
+ if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 500:
print("stop timing while not morbin")
dice_is_moving = false
after_stroke = false