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-rw-r--r--godot/scenes/Game.tscn53
-rw-r--r--godot/scenes/levels/test_scene/TestScene.tscn11
-rw-r--r--godot/scenes/levels/test_scene_movement/Floor.tscn22
-rw-r--r--godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn32
-rw-r--r--godot/scenes/levels/test_scene_movement/Wall.tscn23
-rw-r--r--godot/scenes/objects/Camera.tscn10
-rw-r--r--godot/scenes/objects/Player.tscn14
7 files changed, 104 insertions, 61 deletions
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 0eb902d..72fef4e 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,56 +1,9 @@
-[gd_scene load_steps=7 format=2]
+[gd_scene load_steps=3 format=2]
[ext_resource path="res://native/Game.gdns" type="Script" id=1]
-[ext_resource path="res://native/BasicDie.gdns" type="Script" id=2]
-[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
-
-[sub_resource type="CubeMesh" id=1]
-
-[sub_resource type="BoxShape" id=2]
-
-[sub_resource type="CubeMesh" id=3]
-
-[sub_resource type="BoxShape" id=4]
+[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
-[node name="Camera" type="Camera" parent="."]
-transform = Transform( -0.538224, 0.336461, -0.772728, 0, 0.916856, 0.399217, 0.842802, 0.214868, -0.493474, -6.58972, 3.31005, -7.31211 )
-current = true
-fov = 64.6875
-
-[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )]
-
-[node name="RigidBody" type="RigidBody" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 )
-script = ExtResource( 2 )
-camera/camera_clamp = Vector2( 1.608, -2.526 )
-shooting/max_force = 30.0
-shooting/up_angle = 1.0
-input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 )
-input/shoot_sensitivity = 0.069
-
-[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
-mesh = SubResource( 1 )
-material/0 = null
-
-[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
-shape = SubResource( 2 )
-
-[node name="CameraArmHorizontal" type="Spatial" parent="RigidBody"]
-
-[node name="CameraArmVertical" type="Spatial" parent="RigidBody/CameraArmHorizontal"]
-
-[node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
-
-[node name="StaticBody" type="StaticBody" parent="."]
-transform = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0, 0, 0 )
-
-[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
-mesh = SubResource( 3 )
-material/0 = null
-
-[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
-shape = SubResource( 4 )
+[node name="TestScene" parent="." instance=ExtResource( 2 )]
diff --git a/godot/scenes/levels/test_scene/TestScene.tscn b/godot/scenes/levels/test_scene/TestScene.tscn
deleted file mode 100644
index ed981f8..0000000
--- a/godot/scenes/levels/test_scene/TestScene.tscn
+++ /dev/null
@@ -1,11 +0,0 @@
-[gd_scene load_steps=3 format=2]
-
-[ext_resource path="res://scenes/levels/test_scene/Floor.tscn" type="PackedScene" id=1]
-[ext_resource path="res://scenes/W8.tscn" type="PackedScene" id=2]
-
-[node name="TestScene" type="Spatial"]
-
-[node name="Floor" parent="." instance=ExtResource( 1 )]
-
-[node name="RigidBody" parent="." instance=ExtResource( 2 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0339947, 2.91518, -1.40456 )
diff --git a/godot/scenes/levels/test_scene_movement/Floor.tscn b/godot/scenes/levels/test_scene_movement/Floor.tscn
new file mode 100644
index 0000000..f8970a7
--- /dev/null
+++ b/godot/scenes/levels/test_scene_movement/Floor.tscn
@@ -0,0 +1,22 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/grass-texture-26.jpg" type="Texture" id=1]
+
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=3]
+albedo_texture = ExtResource( 1 )
+
+[sub_resource type="BoxShape" id=2]
+
+[node name="StaticBody" type="StaticBody"]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
+mesh = SubResource( 1 )
+skeleton = NodePath("../CollisionShape")
+material/0 = SubResource( 3 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
+shape = SubResource( 2 )
diff --git a/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
new file mode 100644
index 0000000..688f1c7
--- /dev/null
+++ b/godot/scenes/levels/test_scene_movement/TestSceneMovement.tscn
@@ -0,0 +1,32 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scenes/objects/Player.tscn" type="PackedScene" id=3]
+
+[node name="TestScene" type="Spatial"]
+
+[node name="Floor" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 )
+
+[node name="Floor2" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -20 )
+
+[node name="Floor3" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 0 )
+
+[node name="Floor4" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, -20 )
+
+[node name="Floor5" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 0 )
+
+[node name="Floor6" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, -20 )
+
+[node name="Wall" parent="." instance=ExtResource( 1 )]
+transform = Transform( 0.766044, 0, 0.642788, 0, 2, 0, -0.642788, 0, 0.766044, 19.47, 0, -14 )
+
+[node name="PlayerRoot" parent="." instance=ExtResource( 3 )]
+input/camera_mouse_sensitivity = Vector2( 0.014, 0.01 )
+input/shoot_sensitivity = 0.041
diff --git a/godot/scenes/levels/test_scene_movement/Wall.tscn b/godot/scenes/levels/test_scene_movement/Wall.tscn
new file mode 100644
index 0000000..e3afe23
--- /dev/null
+++ b/godot/scenes/levels/test_scene_movement/Wall.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1]
+
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=2]
+albedo_texture = ExtResource( 1 )
+
+[sub_resource type="ConvexPolygonShape" id=3]
+points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 )
+
+[node name="StaticBody" type="StaticBody"]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+mesh = SubResource( 1 )
+skeleton = NodePath("")
+material/0 = SubResource( 2 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 )
+shape = SubResource( 3 )
diff --git a/godot/scenes/objects/Camera.tscn b/godot/scenes/objects/Camera.tscn
new file mode 100644
index 0000000..1c13dd0
--- /dev/null
+++ b/godot/scenes/objects/Camera.tscn
@@ -0,0 +1,10 @@
+[gd_scene format=2]
+
+[node name="CameraRoot" type="Spatial"]
+
+[node name="CameraArmHorizontal" type="Spatial" parent="."]
+
+[node name="CameraArmVertical" type="Spatial" parent="CameraArmHorizontal"]
+
+[node name="Camera" type="Camera" parent="CameraArmHorizontal/CameraArmVertical"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
new file mode 100644
index 0000000..0d162f4
--- /dev/null
+++ b/godot/scenes/objects/Player.tscn
@@ -0,0 +1,14 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
+[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]
+
+[node name="PlayerRoot" type="Spatial"]
+script = ExtResource( 3 )
+
+[node name="W8" parent="." instance=ExtResource( 1 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
+
+[node name="Camera" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )