diff options
Diffstat (limited to '')
| -rw-r--r-- | godot/scenes/Die.gd | 39 | ||||
| -rw-r--r-- | godot/scenes/Die.tscn | 104 | 
2 files changed, 29 insertions, 114 deletions
| diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index 66eb02c..f7d51d5 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -14,7 +14,8 @@ var mouse_origin = Vector2(0,0)  var die_launch_force_magnitude = 0  var die_launch_force_direction = Vector3(0,0,0)  var die_launch_force = Vector3(0,0,0) -var die_launch_force_multiplier = 0.001 +var die_launch_force_multiplier = 0.05 +var die_launch_force_magnitude_max = 500  var left_pressed = false  var mat @@ -39,6 +40,8 @@ func _ready():  	_game = get_node("/root/Game")  	mat = get_physics_material_override()  	previous_bounciness = mat.get_bounce() +	$PowerUI/PowerBar.hide() +	$PowerUI/PowerBar.max_value = die_launch_force_magnitude_max  func _input(event): @@ -58,24 +61,30 @@ func _input(event):  	if event is InputEventMouseButton and dice_is_moving == false:  		if event.is_pressed() and left_pressed == false: -			Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) -			mouse_origin = event.global_position -			camrot_v_locked_val = camrot_v  			left_pressed = true +			camrot_v_locked_val = camrot_v +			#Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) +			#mouse_origin = event.global_position +			die_launch_force_magnitude = 0 +			$PowerUI/PowerBar.show() +  		else:  			left_pressed = false -			die_launch_force_magnitude = -(mouse_origin.y - event.global_position.y) +			#die_launch_force_magnitude = -(mouse_origin.y - event.global_position.y)  			die_launch_force_direction = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis  			die_launch_force_direction = -die_launch_force_direction.z -			die_launch_force = die_launch_force_direction * die_launch_force_magnitude * die_launch_force_multiplier -			self.apply_impulse(global_transform.origin, die_launch_force) -			Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) -			_game.add_stroke() +			die_launch_force = die_launch_force_direction * clamp(die_launch_force_magnitude, 0, die_launch_force_magnitude_max) * die_launch_force_multiplier +			self.apply_central_impulse(die_launch_force) +			$PowerUI/PowerBar.hide() +			#Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) +			# add one to counter  	if event is InputEventMouseMotion:  		camrot_h += -event.relative.x * sensitivity  		if left_pressed:  			camrot_v = camrot_v_locked_val +			die_launch_force_magnitude += event.relative.y * sensitivity +			$PowerUI/PowerBar.value = die_launch_force_magnitude  		else:  			camrot_v += -event.relative.y * sensitivity @@ -89,15 +98,11 @@ func _physics_process(delta):  	$CamRoot.translation.y = translation.y + 5  	$CamRoot.translation.z = translation.z -	if last_frame_position != Vector3(translation.x, translation.y, translation.x): -		dice_is_moving = true -	else: +	if dice_is_moving == true and angular_velocity.length() < 0.01 and linear_velocity.length() < 0.01:  		dice_is_moving = false -		 -		if angular_velocity.length() == 0: -			get_buff_from_upwards_side() -	 -	last_frame_position = Vector3(translation.x, translation.y, translation.x) +		get_buff_from_upwards_side() +	elif dice_is_moving == false and angular_velocity.length() >= 0.01 and linear_velocity.length() >= 0.01: +		dice_is_moving = true  # Called every frame. 'delta' is the elapsed time since the previous frame. diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index a4017cb..2887ddc 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -1,13 +1,8 @@ -[gd_scene load_steps=9 format=2] +[gd_scene load_steps=5 format=2]  [ext_resource path="res://scenes/Die.gd" type="Script" id=1]  [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] -[sub_resource type="PhysicsMaterial" id=3] - -[sub_resource type="ConvexPolygonShape" id=2] -points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 ) -  [sub_resource type="ArrayMesh" id=1]  resource_name = "W8_Cone"  surfaces/0 = { @@ -23,38 +18,21 @@ surfaces/0 = {  "vertex_count": 68  } -[sub_resource type="SphereShape" id=4] - -[sub_resource type="SphereMesh" id=5] - -[sub_resource type="SphereShape" id=6] -radius = 0.1 +[sub_resource type="ConvexPolygonShape" id=2] +points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )  [node name="Die" type="RigidBody"] -collision_mask = 3 -physics_material_override = SubResource( 3 )  script = ExtResource( 1 ) -[node name="CollisionShape" type="CollisionShape" parent="."] -shape = SubResource( 2 ) - -[node name="Cone" type="MeshInstance" parent="CollisionShape"] +[node name="MeshDie" type="MeshInstance" parent="."]  mesh = SubResource( 1 ) -skeleton = NodePath("../../..") -material/0 = null - -[node name="BallShape" type="CollisionShape" parent="."] -visible = false -shape = SubResource( 4 ) -disabled = true - -[node name="Ball" type="MeshInstance" parent="BallShape"] -mesh = SubResource( 5 )  skeleton = NodePath("../..")  material/0 = null +[node name="CollisionShapeDie" type="CollisionShape" parent="."] +shape = SubResource( 2 ) +  [node name="CamRoot" type="Spatial" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )  [node name="Horizontal" type="Spatial" parent="CamRoot"] @@ -62,71 +40,3 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )  [node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]  transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 ) -current = true -far = 8192.0 -margin = 0.57 -process_mode = 1 - -[node name="Plus1" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326057, 0.384412, 0.301075 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Plus1"] -shape = SubResource( 6 ) - -[node name="Plus2" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, -0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Plus2"] -shape = SubResource( 6 ) - -[node name="Ball1" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, -0.384, 0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Ball1"] -shape = SubResource( 6 ) - -[node name="Ball2" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, 0.384, -0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Ball2"] -shape = SubResource( 6 ) - -[node name="Bounce1" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, -0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Bounce1"] -shape = SubResource( 6 ) - -[node name="Bounce2" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, 0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Bounce2"] -shape = SubResource( 6 ) - -[node name="Phase1" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.326, -0.384, -0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Phase1"] -shape = SubResource( 6 ) - -[node name="Phase2" type="Area" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.326, 0.384, 0.301 ) -collision_layer = 4 -collision_mask = 4 - -[node name="CollisionShape" type="CollisionShape" parent="Phase2"] -shape = SubResource( 6 ) | 
