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-rw-r--r--godot/scenes/Game.tscn23
1 files changed, 19 insertions, 4 deletions
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 320f926..f569f85 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=7 format=2]
[ext_resource path="res://native/Game.gdns" type="Script" id=1]
[ext_resource path="res://native/BasicDie.gdns" type="Script" id=2]
@@ -7,15 +7,20 @@
[sub_resource type="BoxShape" id=2]
+[sub_resource type="CubeMesh" id=3]
+
+[sub_resource type="BoxShape" id=4]
+
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
[node name="RigidBody" type="RigidBody" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 )
script = ExtResource( 2 )
-base/camera_offset = 500.0
-base/camera_clamp = Vector2( 0, -1 )
+camera/camera_clamp = Vector2( 0, -1.5 )
shooting/max_force = 100.0
-shooting/up_angle = 5.0
+shooting/up_angle = 1.0
+shooting/stopping_velocity = 10.0
input/mouse_sensitivity = Vector2( 0.05, 0.05 )
[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
@@ -31,3 +36,13 @@ shape = SubResource( 2 )
[node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
+
+[node name="StaticBody" type="StaticBody" parent="."]
+transform = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0, 0, 0 )
+
+[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
+mesh = SubResource( 3 )
+material/0 = null
+
+[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 4 )