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-rw-r--r--godot/scenes/objects/Camera.tscn10
-rw-r--r--godot/scenes/objects/Player.tscn20
2 files changed, 30 insertions, 0 deletions
diff --git a/godot/scenes/objects/Camera.tscn b/godot/scenes/objects/Camera.tscn
new file mode 100644
index 0000000..1c13dd0
--- /dev/null
+++ b/godot/scenes/objects/Camera.tscn
@@ -0,0 +1,10 @@
+[gd_scene format=2]
+
+[node name="CameraRoot" type="Spatial"]
+
+[node name="CameraArmHorizontal" type="Spatial" parent="."]
+
+[node name="CameraArmVertical" type="Spatial" parent="CameraArmHorizontal"]
+
+[node name="Camera" type="Camera" parent="CameraArmHorizontal/CameraArmVertical"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
new file mode 100644
index 0000000..aeb8f51
--- /dev/null
+++ b/godot/scenes/objects/Player.tscn
@@ -0,0 +1,20 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
+[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]
+
+[node name="PlayerRoot" type="Spatial"]
+script = ExtResource( 3 )
+camera/camera_clamp = Vector2( 0, -1.3 )
+shooting/max_force = 30.0
+shooting/up_angle = 0.3
+shooting/stopping_velocity = 0.003
+input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 )
+input/shoot_sensitivity = 0.1
+
+[node name="W8" parent="." instance=ExtResource( 1 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
+
+[node name="Camera" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )