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-rw-r--r--godot/scenes/levels/level1/level1.tscn16
1 files changed, 6 insertions, 10 deletions
diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn
index 793b2c0..1f5f575 100644
--- a/godot/scenes/levels/level1/level1.tscn
+++ b/godot/scenes/levels/level1/level1.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=31 format=2]
+[gd_scene load_steps=30 format=2]
[ext_resource path="res://assets/game_objects/level1_BG_model.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/game_objects/level1_track_model.glb" type="PackedScene" id=2]
@@ -6,8 +6,7 @@
[ext_resource path="res://assets/game_objects/taxi.glb" type="PackedScene" id=4]
[ext_resource path="res://assets/game_objects/beamTurret.glb" type="PackedScene" id=5]
[ext_resource path="res://assets/game_objects/window(Clone).material" type="Material" id=6]
-[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=7]
-[ext_resource path="res://scenes/objects/GoalZone.tscn" type="PackedScene" id=8]
+[ext_resource path="res://scenes/levels/GoalTriggerZone.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/objects/GroundCollision.tscn" type="PackedScene" id=9]
[sub_resource type="ConcavePolygonShape" id=4]
@@ -72,11 +71,8 @@ points = PoolVector3Array( -0.71742, 0.11773, -0.254227, -0.388641, 0.201786, -0
[node name="Spatial" type="Spatial"]
-[node name="Die" parent="." instance=ExtResource( 7 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -47.8823, -0.0948428 )
-
[node name="Spatial" type="Spatial" parent="."]
-transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0.505757, 0 )
+transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 34.0146, 0 )
[node name="StaticBody level" type="StaticBody" parent="Spatial"]
@@ -166,12 +162,12 @@ shape = SubResource( 19 )
transform = Transform( -1.222, 0, -2.22395e-06, 0, 30, 0, 2.22395e-06, 0, -1.222, -0.0397539, -6.27184, -6.92309 )
shape = SubResource( 20 )
-[node name="GoalZone" parent="Spatial/StaticBody level" instance=ExtResource( 8 )]
-transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.000546885, -2.79064, -7.17821 )
-
[node name="GroundCollision" parent="Spatial/StaticBody level" instance=ExtResource( 9 )]
transform = Transform( 6.07612, 0, 0, 0, 1, 0, 0, 0, 23.102, -0.012512, -2.87122, -3.3987 )
+[node name="GoalTriggerZone" parent="Spatial/StaticBody level" instance=ExtResource( 7 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.10626e-05, -2.92359, -7.17016 )
+
[node name="StaticBody turret" type="StaticBody" parent="Spatial"]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 )