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-rw-r--r--godot/scenes/levels/MainMenu.tscn52
1 files changed, 51 insertions, 1 deletions
diff --git a/godot/scenes/levels/MainMenu.tscn b/godot/scenes/levels/MainMenu.tscn
index a91b3fa..b06a027 100644
--- a/godot/scenes/levels/MainMenu.tscn
+++ b/godot/scenes/levels/MainMenu.tscn
@@ -1,10 +1,54 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=10 format=2]
[ext_resource path="res://scenes/Menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/game_objects/W8.gltf" type="PackedScene" id=2]
[ext_resource path="res://scenes/Rotator.gd" type="Script" id=3]
[ext_resource path="res://assets/sounds/main_menu.mp3" type="AudioStream" id=4]
+[sub_resource type="VisualShaderNodeColorConstant" id=2]
+constant = Color( 0.0428785, 0.101562, 0.0362446, 1 )
+
+[sub_resource type="VisualShader" id=3]
+code = "shader_type spatial;
+render_mode specular_schlick_ggx;
+
+
+
+
+void vertex() {
+// Output:0
+
+}
+
+void fragment() {
+// Color:2
+ vec3 n_out2p0 = vec3(0.042878, 0.101562, 0.036245);
+ float n_out2p1 = 1.000000;
+
+// Output:0
+ ALBEDO = n_out2p0;
+
+}
+
+void light() {
+// Output:0
+
+}
+"
+graph_offset = Vector2( 0, 75 )
+nodes/fragment/0/position = Vector2( 660, 200 )
+nodes/fragment/2/node = SubResource( 2 )
+nodes/fragment/2/position = Vector2( 240, 280 )
+nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 )
+
+[sub_resource type="ShaderMaterial" id=4]
+shader = SubResource( 3 )
+
+[sub_resource type="PlaneMesh" id=1]
+material = SubResource( 4 )
+
+[sub_resource type="Skin" id=5]
+
[node name="MainMenu" type="Spatial"]
[node name="Menu" parent="." instance=ExtResource( 1 )]
@@ -18,3 +62,9 @@ transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 5, 0
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
autoplay = true
+
+[node name="Background" type="MeshInstance" parent="."]
+transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, -3.21632, 0 )
+mesh = SubResource( 1 )
+skin = SubResource( 5 )
+material/0 = null