diff options
Diffstat (limited to 'godot/scenes/Die.tscn')
-rw-r--r-- | godot/scenes/Die.tscn | 29 |
1 files changed, 27 insertions, 2 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 813f7b7..57594ed 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -1,4 +1,8 @@ +<<<<<<< HEAD:godot/scenes/objects/W8.tscn +[gd_scene load_steps=6 format=2] +======= [gd_scene load_steps=5 format=2] +>>>>>>> menu:godot/scenes/Die.tscn [ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] @@ -21,17 +25,37 @@ surfaces/0 = { [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 ) +<<<<<<< HEAD:godot/scenes/objects/W8.tscn +[sub_resource type="SphereShape" id=3] + +[sub_resource type="SphereMesh" id=4] + +[node name="RigidBody" type="RigidBody"] +======= [node name="Die" type="RigidBody"] script = ExtResource( 1 ) +>>>>>>> menu:godot/scenes/Die.tscn -[node name="Cone" type="MeshInstance" parent="."] +[node name="MeshDie" type="MeshInstance" parent="."] mesh = SubResource( 1 ) skeleton = NodePath("../..") material/0 = null -[node name="CollisionShape" type="CollisionShape" parent="."] +[node name="CollisionShapeDie" type="CollisionShape" parent="."] shape = SubResource( 2 ) +<<<<<<< HEAD:godot/scenes/objects/W8.tscn +[node name="CollisionShapeSphere" type="CollisionShape" parent="."] +transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 ) +shape = SubResource( 3 ) +disabled = true + +[node name="MeshSphere" type="MeshInstance" parent="."] +transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 ) +visible = false +mesh = SubResource( 4 ) +material/0 = ExtResource( 2 ) +======= [node name="CamRoot" type="Spatial" parent="."] [node name="Horizontal" type="Spatial" parent="CamRoot"] @@ -40,3 +64,4 @@ shape = SubResource( 2 ) [node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 ) +>>>>>>> menu:godot/scenes/Die.tscn |