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-rw-r--r--godot/scenes/Die.gd25
1 files changed, 20 insertions, 5 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 558af14..f7d51d5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -24,6 +24,14 @@ var previous_bounciness = 0
var _game: Game = null
+enum buff {
+ none,
+ stroke,
+ bounce,
+ phase,
+ ball
+}
+
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -92,11 +100,9 @@ func _physics_process(delta):
if dice_is_moving == true and angular_velocity.length() < 0.01 and linear_velocity.length() < 0.01:
dice_is_moving = false
- get_upwards_side()
+ get_buff_from_upwards_side()
elif dice_is_moving == false and angular_velocity.length() >= 0.01 and linear_velocity.length() >= 0.01:
dice_is_moving = true
-
-
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -108,8 +114,17 @@ func _physics_process(delta):
BUFFS
"""
-func get_upwards_side():
- return 0
+func get_buff_from_upwards_side():
+ if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0:
+ return buff.stroke
+ if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0:
+ return buff.ball
+ if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0:
+ return buff.bounce
+ if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0:
+ return buff.phase
+
+ return buff.none
func extra_stroke():