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-rw-r--r--godot/scenes/Die.gd27
1 files changed, 24 insertions, 3 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 878b7be..aec80a5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -23,6 +23,14 @@ var previous_bounciness = 0
var _game: Game = null
+enum buff {
+ none,
+ stroke,
+ bounce,
+ phase,
+ ball
+}
+
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -87,7 +95,7 @@ func _physics_process(delta):
dice_is_moving = false
if angular_velocity.length() == 0:
- get_upwards_side()
+ get_buff_from_upwards_side()
last_frame_position = Vector3(translation.x, translation.y, translation.x)
@@ -101,8 +109,21 @@ func _physics_process(delta):
BUFFS
"""
-func get_upwards_side():
- return 0
+func get_buff_from_upwards_side():
+ if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0:
+ print("buff: plus")
+ return buff.stroke
+ if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0:
+ print("buff: ball")
+ return buff.ball
+ if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0:
+ print("buff: bounce")
+ return buff.bounce
+ if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0:
+ print("buff: phase")
+ return buff.phase
+
+ return buff.none
func extra_stroke():