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-rw-r--r--godot/assets/fonts/format.otfbin0 -> 18820 bytes
-rw-r--r--godot/assets/fonts/format.tres7
-rw-r--r--godot/assets/game_objects/W8.gltf.import1068
-rw-r--r--godot/assets/game_objects/_defaultMat(Clone).materialbin755 -> 129 bytes
-rw-r--r--godot/assets/game_objects/asphalt(Clone).materialbin1638 -> 129 bytes
-rw-r--r--godot/assets/game_objects/asphaltEdge(Clone).materialbin1646 -> 129 bytes
-rw-r--r--godot/assets/game_objects/border(Clone).materialbin1636 -> 129 bytes
-rw-r--r--godot/assets/game_objects/bricks(Clone).materialbin1636 -> 129 bytes
-rw-r--r--godot/assets/game_objects/colorPurple(Clone).materialbin1646 -> 129 bytes
-rw-r--r--godot/assets/game_objects/colorRed(Clone).materialbin1640 -> 129 bytes
-rw-r--r--godot/assets/game_objects/colorWhite(Clone).materialbin1620 -> 129 bytes
-rw-r--r--godot/assets/game_objects/colorYellow(Clone).materialbin1646 -> 129 bytes
-rw-r--r--godot/assets/game_objects/cone(Clone).materialbin1632 -> 129 bytes
-rw-r--r--godot/assets/game_objects/diceGolf_track1.glb.import3
-rw-r--r--godot/assets/game_objects/door(Clone).materialbin1632 -> 129 bytes
-rw-r--r--godot/assets/game_objects/glass(Clone).material4
-rw-r--r--godot/assets/game_objects/grass(Clone).materialbin1634 -> 129 bytes
-rw-r--r--godot/assets/game_objects/leafsDark(Clone).materialbin1642 -> 129 bytes
-rw-r--r--godot/assets/game_objects/line(Clone).materialbin1632 -> 129 bytes
-rw-r--r--godot/assets/game_objects/metalOrange(Clone).materialbin1658 -> 129 bytes
-rw-r--r--godot/assets/game_objects/pavement(Clone).materialbin1640 -> 129 bytes
-rw-r--r--godot/assets/game_objects/roof(Clone).materialbin1632 -> 129 bytes
-rw-r--r--godot/assets/game_objects/steel(Clone).materialbin1646 -> 129 bytes
-rw-r--r--godot/assets/game_objects/stone(Clone).materialbin1634 -> 129 bytes
-rw-r--r--godot/assets/game_objects/stoneDark(Clone).materialbin1642 -> 129 bytes
-rw-r--r--godot/assets/game_objects/stoneLight(Clone).material4
-rw-r--r--godot/assets/game_objects/trim(Clone).materialbin1632 -> 129 bytes
-rw-r--r--godot/assets/game_objects/window(Clone).materialbin1636 -> 129 bytes
-rw-r--r--godot/assets/game_objects/woodBarkDark(Clone).materialbin1648 -> 129 bytes
-rw-r--r--godot/assets/sounds/Uuhhh.mp3bin2212 -> 0 bytes
-rw-r--r--godot/assets/sounds/Uuhhh.mp3.import18
-rw-r--r--godot/assets/sounds/bgm.mp33
-rw-r--r--godot/assets/sounds/bgm.mp3.import3
-rw-r--r--godot/assets/sounds/main_menu.mp33
-rw-r--r--godot/assets/sounds/main_menu.mp3.import3
-rw-r--r--godot/assets/textures/grass-texture-26.jpg.import40
-rw-r--r--godot/assets/textures/sandstone-brick-wall-texture.jpg.import40
-rw-r--r--godot/assets/theme.tres47
38 files changed, 85 insertions, 1158 deletions
diff --git a/godot/assets/fonts/format.otf b/godot/assets/fonts/format.otf
new file mode 100644
index 0000000..129be34
--- /dev/null
+++ b/godot/assets/fonts/format.otf
Binary files differ
diff --git a/godot/assets/fonts/format.tres b/godot/assets/fonts/format.tres
new file mode 100644
index 0000000..9020d9c
--- /dev/null
+++ b/godot/assets/fonts/format.tres
@@ -0,0 +1,7 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/fonts/format.otf" type="DynamicFontData" id=1]
+
+[resource]
+size = 50
+font_data = ExtResource( 1 )
diff --git a/godot/assets/game_objects/W8.gltf.import b/godot/assets/game_objects/W8.gltf.import
index 5927656..f578268 100644
--- a/godot/assets/game_objects/W8.gltf.import
+++ b/godot/assets/game_objects/W8.gltf.import
@@ -1,1065 +1,3 @@
-[remap]
-
-importer="scene"
-type="PackedScene"
-path="res://.import/W8.gltf-131bd1b69ba26b8b06eb65df084f0320.scn"
-
-[deps]
-
-source_file="res://assets/game_objects/W8.gltf"
-dest_files=[ "res://.import/W8.gltf-131bd1b69ba26b8b06eb65df084f0320.scn" ]
-
-[params]
-
-nodes/root_type="Spatial"
-nodes/root_name="Scene Root"
-nodes/root_scale=1.0
-nodes/custom_script=""
-nodes/storage=0
-nodes/use_legacy_names=false
-materials/location=1
-materials/storage=1
-materials/keep_on_reimport=true
-meshes/octahedral_compression=true
-meshes/compress=4286
-meshes/ensure_tangents=true
-meshes/storage=0
-meshes/light_baking=0
-meshes/lightmap_texel_size=0.1
-skins/use_named_skins=true
-external_files/store_in_subdir=false
-animation/import=true
-animation/fps=15
-animation/filter_script=""
-animation/storage=false
-animation/keep_custom_tracks=false
-animation/optimizer/enabled=true
-animation/optimizer/max_linear_error=0.05
-animation/optimizer/max_angular_error=0.01
-animation/optimizer/max_angle=22
-animation/optimizer/remove_unused_tracks=true
-animation/clips/amount=0
-animation/clip_1/name=""
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