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-rw-r--r--godot/assets/sounds/Uuhhh.mp3.import3
-rw-r--r--godot/assets/sounds/bgm.mp33
-rw-r--r--godot/assets/sounds/bgm.mp3.import3
-rw-r--r--godot/assets/sounds/main_menu.mp33
-rw-r--r--godot/assets/sounds/main_menu.mp3.import3
-rw-r--r--godot/scenes/Die.gd59
-rw-r--r--godot/scenes/Die.tscn32
-rw-r--r--godot/scenes/Game.gd66
-rw-r--r--godot/scenes/Game.tscn15
-rw-r--r--godot/scenes/Menu.tscn7
-rw-r--r--godot/scenes/objects/Player.tscn18
-rw-r--r--godot/scenes/objects/Scoreboard.gd22
-rw-r--r--godot/scenes/objects/Scoreboard.tscn433
-rw-r--r--godot/scenes/objects/W8.tscn46
-rw-r--r--godot/scripts/GoalTriggerBox.gd6
-rw-r--r--godot/scripts/LevelLoader.gd55
16 files changed, 701 insertions, 73 deletions
diff --git a/godot/assets/sounds/Uuhhh.mp3.import b/godot/assets/sounds/Uuhhh.mp3.import
new file mode 100644
index 0000000..748d572
--- /dev/null
+++ b/godot/assets/sounds/Uuhhh.mp3.import
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:438df26bf3f392ff8f33d0cdc6ae6379b28a9ae306cccfe80e193127504c589a
+size 286
diff --git a/godot/assets/sounds/bgm.mp3 b/godot/assets/sounds/bgm.mp3
new file mode 100644
index 0000000..cad9651
--- /dev/null
+++ b/godot/assets/sounds/bgm.mp3
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:6b3907d7df22c82ee15cfff306a69dd3f5f003cec8a031972f84004dc268da51
+size 5963398
diff --git a/godot/assets/sounds/bgm.mp3.import b/godot/assets/sounds/bgm.mp3.import
new file mode 100644
index 0000000..c98d401
--- /dev/null
+++ b/godot/assets/sounds/bgm.mp3.import
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:128cf14fafb0d84338eca1ea75b9f54d21b86505f97f047a412607dc4e6fbbf3
+size 280
diff --git a/godot/assets/sounds/main_menu.mp3 b/godot/assets/sounds/main_menu.mp3
new file mode 100644
index 0000000..1f262dc
--- /dev/null
+++ b/godot/assets/sounds/main_menu.mp3
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b320e47c06cc8ba3889e3ac6467eff129fd9c6dced99de1de919783faea9ae23
+size 6169312
diff --git a/godot/assets/sounds/main_menu.mp3.import b/godot/assets/sounds/main_menu.mp3.import
new file mode 100644
index 0000000..c593491
--- /dev/null
+++ b/godot/assets/sounds/main_menu.mp3.import
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d5090dd2ec3c9f87d013bd43165984f1643934d2f51bd8b2aa3e63e784335a2d
+size 298
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 1cbb9a0..6ccd16e 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -1,5 +1,7 @@
extends RigidBody
+const Game = preload("res://scenes/Game.gd")
+
var camrot_h = 0
var camrot_v = 0
var camrot_v_locked_val = 0
@@ -15,12 +17,20 @@ var die_launch_force = Vector3(0,0,0)
var die_launch_force_multiplier = 0.05
var left_pressed = false
+var mat
+var target_bounce = 1
+var previous_bounciness = 0
+
+var _game: Game = null
+
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
$CamRoot/Horizontal/Vertical/Camera.add_exception(self)
$CamRoot.set_as_toplevel(true)
-
+ _game = get_node("/root/Game")
+ mat = get_physics_material_override()
+ previous_bounciness = mat.get_bounce()
func _input(event):
@@ -60,6 +70,53 @@ func _physics_process(delta):
dice_is_moving = true
else:
dice_is_moving = false
+
+ if angular_velocity.length() == 0:
+ get_upwards_side()
last_frame_position = Vector3(translation.x, translation.y, translation.x)
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+"""
+BUFFS
+"""
+
+func get_upwards_side():
+ return 0
+
+
+func extra_stroke():
+ _game.revoke_stroke()
+
+
+func bounciness():
+ mat.set_bounce(target_bounce)
+
+
+func bounciness_revert():
+ mat.set_bounce(previous_bounciness)
+
+
+func phase():
+ set_collision_layer_bit(2, false)
+
+
+func phase_revert():
+ set_collision_layer_bit(2, true)
+
+
+func ball():
+ $BallShape.show()
+ $BallShape.set_process(true)
+ $BallShape.disabled = false
+
+
+func ball_revert():
+ $BallShape.hide()
+ $BallShape.set_process(false)
+ $BallShape.disabled = true
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 813f7b7..2d73734 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,8 +1,13 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=8 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
+[sub_resource type="PhysicsMaterial" id=3]
+
+[sub_resource type="ConvexPolygonShape" id=2]
+points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
+
[sub_resource type="ArrayMesh" id=1]
resource_name = "W8_Cone"
surfaces/0 = {
@@ -18,19 +23,32 @@ surfaces/0 = {
"vertex_count": 68
}
-[sub_resource type="ConvexPolygonShape" id=2]
-points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
+[sub_resource type="SphereShape" id=4]
+
+[sub_resource type="SphereMesh" id=5]
[node name="Die" type="RigidBody"]
+collision_mask = 3
+physics_material_override = SubResource( 3 )
script = ExtResource( 1 )
-[node name="Cone" type="MeshInstance" parent="."]
+[node name="CollisionShape" type="CollisionShape" parent="."]
+shape = SubResource( 2 )
+
+[node name="Cone" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 1 )
-skeleton = NodePath("../..")
+skeleton = NodePath("../../..")
material/0 = null
-[node name="CollisionShape" type="CollisionShape" parent="."]
-shape = SubResource( 2 )
+[node name="BallShape" type="CollisionShape" parent="."]
+visible = false
+shape = SubResource( 4 )
+disabled = true
+
+[node name="Ball" type="MeshInstance" parent="BallShape"]
+mesh = SubResource( 5 )
+skeleton = NodePath("../..")
+material/0 = null
[node name="CamRoot" type="Spatial" parent="."]
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index 31e543d..f24219e 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -1,14 +1,24 @@
extends Spatial
+const NUM_LEVELS = 9
+const PAR = [1,2,3,4,5,6,7,8,9]
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
+# level control
+var current_level_id = 0
+var levels = []
+var post_game = false
+# stroke control
+var current_strokes = 0
+var strokes_per_level = [0,0,0,0,0,0,0,0,0]
# Called when the node enters the scene tree for the first time.
func _ready():
- pass # Replace with function body.
+ for i in range(NUM_LEVELS):
+ levels.append(get_node("/root/Game/Level%d" % (i+1)))
+
+ current_strokes = 0
+ levels[0].show()
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -20,7 +30,6 @@ func _process(delta):
-
func _on_QuitButton_pressed():
get_tree().quit()
@@ -29,3 +38,50 @@ func _on_ResumeButton_pressed():
$PausePopup.hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+
+func end_level():
+ # save current strokes and reset
+ strokes_per_level[current_level_id] = current_strokes
+ current_strokes = 0
+
+ post_game = true
+
+ open_scoreboard()
+
+
+func add_stroke():
+ current_strokes += 1
+
+
+func revoke_stroke():
+ current_strokes -= 1
+
+
+func open_scoreboard():
+ $Scoreboard.update_values(strokes_per_level, PAR)
+ $Scoreboard.show()
+
+
+func close_scoreboard():
+ $Scoreboard.hide()
+
+
+func is_post_game():
+ return post_game
+
+
+func next_level():
+ post_game = false
+
+ levels[current_level_id].hide()
+ current_level_id = current_level_id + 1
+
+ if current_level_id >= NUM_LEVELS:
+ # TODO load main menu
+ return
+
+ # load next level
+ levels[current_level_id].show()
+
+ close_scoreboard()
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index 0896836..9891f4e 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,9 +1,11 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/Game.gd" type="Script" id=1]
[ext_resource path="res://scenes/levels/test_scene_movement/TestSceneMovement.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/fonts/format.tres" type="DynamicFont" id=4]
+[ext_resource path="res://scenes/objects/Scoreboard.tscn" type="PackedScene" id=5]
+[ext_resource path="res://assets/sounds/bgm.mp3" type="AudioStream" id=6]
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
@@ -57,5 +59,16 @@ margin_right = 360.0
margin_bottom = 343.0
text = "Quit"
+[node name="Scoreboard" parent="." instance=ExtResource( 5 )]
+visible = false
+margin_right = -0.319946
+margin_bottom = 0.47998
+
+[node name="Level1" type="Spatial" parent="."]
+
+[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
+stream = ExtResource( 6 )
+autoplay = true
+
[connection signal="pressed" from="PausePopup/Panel/VBoxContainer/ResumeButton" to="." method="_on_ResumeButton_pressed"]
[connection signal="pressed" from="PausePopup/Panel/VBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
diff --git a/godot/scenes/Menu.tscn b/godot/scenes/Menu.tscn
index 5529448..792bc28 100644
--- a/godot/scenes/Menu.tscn
+++ b/godot/scenes/Menu.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=3 format=2]
+[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/theme.tres" type="Theme" id=1]
[ext_resource path="res://scenes/Menu.gd" type="Script" id=2]
+[ext_resource path="res://assets/sounds/main_menu.mp3" type="AudioStream" id=3]
[node name="Menu" type="Control"]
anchor_right = 1.0
@@ -38,5 +39,9 @@ margin_bottom = 251.0
focus_neighbour_bottom = NodePath("../StartButton")
text = "Quit"
+[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
+stream = ExtResource( 3 )
+autoplay = true
+
[connection signal="pressed" from="VBoxContainer/StartButton" to="." method="_on_StartButton_pressed"]
[connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn
new file mode 100644
index 0000000..cc3662e
--- /dev/null
+++ b/godot/scenes/objects/Player.tscn
@@ -0,0 +1,18 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1]
+[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2]
+[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3]
+
+[node name="PlayerRoot" type="Spatial"]
+script = ExtResource( 3 )
+camera/camera_clamp = Vector2( 0, -1.3 )
+shooting/max_force = 30.0
+shooting/up_angle = 0.3
+shooting/stopping_velocity = 0.003
+
+[node name="W8" parent="." instance=ExtResource( 1 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
+
+[node name="Camera" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
diff --git a/godot/scenes/objects/Scoreboard.gd b/godot/scenes/objects/Scoreboard.gd
new file mode 100644
index 0000000..0f6d32b
--- /dev/null
+++ b/godot/scenes/objects/Scoreboard.gd
@@ -0,0 +1,22 @@
+extends Control
+
+func update_values(values, pars):
+ $Panel/GridContainer/Player0.text = "%d" % values[0]
+ $Panel/GridContainer/Player1.text = "%d" % values[1]
+ $Panel/GridContainer/Player2.text = "%d" % values[2]
+ $Panel/GridContainer/Player3.text = "%d" % values[3]
+ $Panel/GridContainer/Player4.text = "%d" % values[4]
+ $Panel/GridContainer/Player5.text = "%d" % values[5]
+ $Panel/GridContainer/Player6.text = "%d" % values[6]
+ $Panel/GridContainer/Player7.text = "%d" % values[7]
+ $Panel/GridContainer/Player8.text = "%d" % values[8]
+
+ $Panel/GridContainer/Par0.text = "%d" % pars[0]
+ $Panel/GridContainer/Par1.text = "%d" % pars[1]
+ $Panel/GridContainer/Par2.text = "%d" % pars[2]
+ $Panel/GridContainer/Par3.text = "%d" % pars[3]
+ $Panel/GridContainer/Par4.text = "%d" % pars[4]
+ $Panel/GridContainer/Par5.text = "%d" % pars[5]
+ $Panel/GridContainer/Par6.text = "%d" % pars[6]
+ $Panel/GridContainer/Par7.text = "%d" % pars[7]
+ $Panel/GridContainer/Par8.text = "%d" % pars[8]
diff --git a/godot/scenes/objects/Scoreboard.tscn b/godot/scenes/objects/Scoreboard.tscn
new file mode 100644
index 0000000..ab9c887
--- /dev/null
+++ b/godot/scenes/objects/Scoreboard.tscn
@@ -0,0 +1,433 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://assets/theme.tres" type="Theme" id=1]
+[ext_resource path="res://scenes/objects/Scoreboard.gd" type="Script" id=2]
+
+[node name="Scoreboard" type="Control"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_right = -0.320004
+margin_bottom = 0.48
+script = ExtResource( 2 )
+
+[node name="Panel" type="Panel" parent="."]
+anchor_right = 1.0
+anchor_bottom = 0.952
+margin_left = 120.0
+margin_top = 120.0
+margin_right = -119.68
+margin_bottom = -665.617
+
+[node name="GridContainer" type="GridContainer" parent="Panel"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = 50.0
+margin_top = 50.0
+columns = 10
+
+[node name="LabelHeader" type="Label" parent="Panel/GridContainer"]
+margin_right = 159.0
+margin_bottom = 51.0
+size_flags_horizontal = 3
+size_flags_vertical = 1
+size_flags_stretch_ratio = 20.0
+theme = ExtResource( 1 )
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+[node name="Label6" type="Label" parent="Panel/GridContainer"]
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+[node name="Label7" type="Label" parent="Panel/GridContainer"]
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+[node name="Label8" type="Label" parent="Panel/GridContainer"]
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+[node name="Label9" type="Label" parent="Panel/GridContainer"]
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+[node name="LabelHeader2" type="Label" parent="Panel/GridContainer"]
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+[node name="Par0" type="Label" parent="Panel/GridContainer"]
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+[node name="Par1" type="Label" parent="Panel/GridContainer"]
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+[node name="Par3" type="Label" parent="Panel/GridContainer"]
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+[node name="Par4" type="Label" parent="Panel/GridContainer"]
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+[node name="Par5" type="Label" parent="Panel/GridContainer"]
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+[node name="Par6" type="Label" parent="Panel/GridContainer"]
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+[node name="Par7" type="Label" parent="Panel/GridContainer"]
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+[node name="Par8" type="Label" parent="Panel/GridContainer"]
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+[node name="LabelHeader3" type="Label" parent="Panel/GridContainer"]
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+[node name="Player0" type="Label" parent="Panel/GridContainer"]
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+[node name="Player1" type="Label" parent="Panel/GridContainer"]
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+[node name="Player2" type="Label" parent="Panel/GridContainer"]
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+[node name="Player3" type="Label" parent="Panel/GridContainer"]
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+[node name="Player4" type="Label" parent="Panel/GridContainer"]
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+
+[node name="Player5" type="Label" parent="Panel/GridContainer"]
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+theme = ExtResource( 1 )
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+
+[node name="Player6" type="Label" parent="Panel/GridContainer"]
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+
+[node name="Player7" type="Label" parent="Panel/GridContainer"]
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+autowrap = true
+
+[node name="Player8" type="Label" parent="Panel/GridContainer"]
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diff --git a/godot/scenes/objects/W8.tscn b/godot/scenes/objects/W8.tscn
new file mode 100644
index 0000000..8766011
--- /dev/null
+++ b/godot/scenes/objects/W8.tscn
@@ -0,0 +1,46 @@
+[gd_scene load_steps=6 format=2]
+
+[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
+
+[sub_resource type="ArrayMesh" id=1]
+resource_name = "W8_Cone"
+surfaces/0 = {
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+"blend_shape_data": [ ],
+"format": 2194711,
+"index_count": 312,
+"material": ExtResource( 2 ),
+"primitive": 4,
+"skeleton_aabb": [ ],
+"vertex_count": 68
+}
+
+[sub_resource type="ConvexPolygonShape" id=2]
+points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 )
+
+[sub_resource type="SphereShape" id=3]
+
+[sub_resource type="SphereMesh" id=4]
+
+[node name="RigidBody" type="RigidBody"]
+
+[node name="MeshDie" type="MeshInstance" parent="."]
+mesh = SubResource( 1 )
+skeleton = NodePath("../..")
+material/0 = null
+
+[node name="CollisionShapeDie" type="CollisionShape" parent="."]
+shape = SubResource( 2 )
+
+[node name="CollisionShapeSphere" type="CollisionShape" parent="."]
+transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
+shape = SubResource( 3 )
+disabled = true
+
+[node name="MeshSphere" type="MeshInstance" parent="."]
+transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 )
+visible = false
+mesh = SubResource( 4 )
+material/0 = ExtResource( 2 )
diff --git a/godot/scripts/GoalTriggerBox.gd b/godot/scripts/GoalTriggerBox.gd
index 17e98ad..6e1034b 100644
--- a/godot/scripts/GoalTriggerBox.gd
+++ b/godot/scripts/GoalTriggerBox.gd
@@ -1,11 +1,11 @@
extends Area
-const Loader = preload("res://scripts/LevelLoader.gd")
+const Loader = preload("res://scenes/Game.gd")
var loader: Loader = null
# Called when the node enters the scene tree for the first time.
func _ready():
- loader = get_node("/root/Game/LevelLoader")
+ loader = get_node("/root/Game")
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -18,5 +18,5 @@ func _on_Area2_body_entered(body: RigidBody):
if body == null:
return
- loader.load_next_level()
+ loader.end_level()
diff --git a/godot/scripts/LevelLoader.gd b/godot/scripts/LevelLoader.gd
deleted file mode 100644
index 2aec587..0000000
--- a/godot/scripts/LevelLoader.gd
+++ /dev/null
@@ -1,55 +0,0 @@
-extends Node
-
-const NUM_LEVELS = 9
-
-# player node
-var player: Spatial = null
-
-# level control
-var current_level_id = 0
-var levels = []
-
-# stroke control
-var current_strokes = 0
-var strokes_per_level = []
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- for i in range(NUM_LEVELS):
- levels.append(get_node("/root/Game/Level%d" % (i+1)))
-
- current_strokes = 0
- levels[0].show()
-
- player = get_node("/root/Game/PlayerRoot")
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-
-func load_next_level():
- levels[current_level_id].hide()
- current_level_id = current_level_id + 1
-
- if current_level_id >= NUM_LEVELS:
- # TODO load main menu
- return
-
- # load next level
- levels[current_level_id].show()
-
- # save current strokes and reset
- strokes_per_level.append(current_strokes)
- current_strokes = 0
-
- # TODO teleport player back
-
-
-func add_stroke():
- current_strokes += 1
-
-
-func revoke_stroke():
- current_strokes -= 1
-