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author | cel <cel@blos.sm> | 2022-07-16 22:49:16 +0100 |
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committer | cel <cel@blos.sm> | 2022-07-16 22:49:16 +0100 |
commit | c5bacb265a477f1f80be6a9fbdabc072fc074a59 (patch) | |
tree | 96274e9b60682415f31b266bc57ccf0d5bc34bfe /rust/src/test.rs | |
parent | 373b0d66678a349d39146262d5b288b39c5cb1e1 (diff) | |
parent | fdbba87b346c6020d7349d0c2cb3793fcdab25f3 (diff) | |
download | 2022-c5bacb265a477f1f80be6a9fbdabc072fc074a59.tar.gz 2022-c5bacb265a477f1f80be6a9fbdabc072fc074a59.tar.bz2 2022-c5bacb265a477f1f80be6a9fbdabc072fc074a59.zip |
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-rw-r--r-- | rust/src/test.rs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/rust/src/test.rs b/rust/src/test.rs deleted file mode 100644 index 6c0774f..0000000 --- a/rust/src/test.rs +++ /dev/null @@ -1,58 +0,0 @@ -use gdnative::api::*; -use gdnative::prelude::*; - -/// The SpinningCube "class" -#[derive(NativeClass)] -#[inherit(MeshInstance)] -#[register_with(Self::register_builder)] -pub struct SpinningCubeReverse { - start: Vector3, - time: f32, - #[property(path = "base/rotate_speed")] - rotate_speed: f64, -} - -// __One__ `impl` block can have the `#[methods]` attribute, which will generate -// code to automatically bind any exported methods to Godot. -#[methods] -impl SpinningCubeReverse { - // Register the builder for methods, properties and/or signals. - fn register_builder(_builder: &ClassBuilder<Self>) { - godot_print!("SpinningCube builder is registered!"); - } - - /// The "constructor" of the class. - fn new(_owner: &MeshInstance) -> Self { - SpinningCubeReverse { - start: Vector3::new(0.0, 0.0, 0.0), - time: 0.0, - rotate_speed: 0.05, - } - } - - // In order to make a method known to Godot, the #[export] attribute has to be used. - // In Godot script-classes do not actually inherit the parent class. - // Instead they are "attached" to the parent object, called the "owner". - // The owner is passed to every single exposed method. - #[export] - unsafe fn _ready(&mut self, owner: &MeshInstance) { - owner.set_physics_process(true); - } - - #[export] - unsafe fn _physics_process(&mut self, owner: &MeshInstance, delta: f64) { - use gdnative::api::SpatialMaterial; - - self.time += delta as f32; - owner.rotate_y(self.rotate_speed * delta * -1.0); - - let offset = Vector3::new(0.0, 1.0, 0.0) * self.time.cos() * 0.5; - owner.set_translation(self.start + offset); - - if let Some(mat) = owner.get_surface_material(0) { - let mat = mat.assume_safe(); - let mat = mat.cast::<SpatialMaterial>().expect("Incorrect material"); - mat.set_albedo(Color::from_rgba(self.time.cos().abs(), 0.0, 0.0, 1.0)); - } - } -} |