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authorLibravatar cel <cel@blos.sm>2022-07-16 22:49:16 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:49:16 +0100
commitc5bacb265a477f1f80be6a9fbdabc072fc074a59 (patch)
tree96274e9b60682415f31b266bc57ccf0d5bc34bfe /rust/src/lib.rs
parent373b0d66678a349d39146262d5b288b39c5cb1e1 (diff)
parentfdbba87b346c6020d7349d0c2cb3793fcdab25f3 (diff)
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-rw-r--r--rust/src/lib.rs8
1 files changed, 6 insertions, 2 deletions
diff --git a/rust/src/lib.rs b/rust/src/lib.rs
index 1be319a..c8afc06 100644
--- a/rust/src/lib.rs
+++ b/rust/src/lib.rs
@@ -1,22 +1,26 @@
-mod game;
-mod spinning_cube;
mod buff_bounce;
mod buff_phase;
mod buff_trait;
mod buff_ball;
mod buff_extra;
+<<<<<<< HEAD
pub mod goal_trigger;
mod test;
+=======
+>>>>>>> menu
mod basic_die;
use gdnative::prelude::{godot_init, InitHandle};
// Function that registers all exposed classes to Godot
fn init(handle: InitHandle) {
+<<<<<<< HEAD
handle.add_class::<game::Game>();
handle.add_class::<spinning_cube::SpinningCube>();
handle.add_class::<goal_trigger::GoalTriggerZone>();
handle.add_class::<test::SpinningCubeReverse>();
+=======
+>>>>>>> menu
handle.add_class::<basic_die::BasicDie>();
}