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author | David <david003@gmx.net> | 2022-07-16 11:42:39 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 11:42:39 +0200 |
commit | 5678a04042b7b2ea52a927101cf66064535dc272 (patch) | |
tree | 8d2cb1625452f0ad3f4ca53bbe523e1b5562a9cb /rust/src/game.rs | |
parent | bc0a59f2955b1e8bfd0870860d33c04205e6389e (diff) | |
download | 2022-5678a04042b7b2ea52a927101cf66064535dc272.tar.gz 2022-5678a04042b7b2ea52a927101cf66064535dc272.tar.bz2 2022-5678a04042b7b2ea52a927101cf66064535dc272.zip |
add separate shooting intensity
Diffstat (limited to '')
-rw-r--r-- | rust/src/game.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/rust/src/game.rs b/rust/src/game.rs index 16c93d8..61b23ed 100644 --- a/rust/src/game.rs +++ b/rust/src/game.rs @@ -40,5 +40,5 @@ impl Game { // This function will be called in every frame #[export] - unsafe fn _process(&self, _owner: &Spatial, delta: f64) {} + unsafe fn _process(&self, _owner: &Spatial, _delta: f64) { } } |