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author | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-16 15:03:50 +0200 |
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committer | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-16 15:03:50 +0200 |
commit | 4435579498beefeb75b524111d24b1cb922cd22a (patch) | |
tree | 026b0ad61d6abb5deb736e69015a897a3283c6cf /rust/src/buff_phase.rs | |
parent | f2ad01fe09709bc32b9b06a0aecc4c1b4d0a870d (diff) | |
parent | 9739b6d40258440cef4f7664f501efa81497263b (diff) | |
download | 2022-4435579498beefeb75b524111d24b1cb922cd22a.tar.gz 2022-4435579498beefeb75b524111d24b1cb922cd22a.tar.bz2 2022-4435579498beefeb75b524111d24b1cb922cd22a.zip |
Merge branch 'BuffSystem'
Diffstat (limited to '')
-rw-r--r-- | rust/src/buff_phase.rs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/rust/src/buff_phase.rs b/rust/src/buff_phase.rs new file mode 100644 index 0000000..e64508e --- /dev/null +++ b/rust/src/buff_phase.rs @@ -0,0 +1,60 @@ +use gdnative::api::*; +use gdnative::prelude::*; +use crate::buff_trait::Buff; + +struct BuffPhase { + name: String, + description: String, + rigid_body: Option<Ref<RigidBody>>, + + wall_layer_bit: i64, +} + +impl BuffPhase { + fn new(rigid_body: Option<Ref<RigidBody>>) -> Self { + // calculate the bit for the mask to enable/ disable collision detection + let mask_layer = 2; + let mask_bit = 2_i64.pow(mask_layer - 1); + + BuffPhase { + name: String::from("Phase"), + description: String::from("Phases through thin fences"), + rigid_body, + + wall_layer_bit: mask_bit, + } + } +} + +impl Buff for BuffPhase { + unsafe fn execute_buff(&mut self) { + match &self.rigid_body { + Some(body) => { + // actually disable the collision to the fences + let save_body = body.assume_safe(); + save_body.set_collision_mask_bit(self.wall_layer_bit, false); + }, + None => godot_warn!("Rigid body not found") + } + } + + unsafe fn revert_buff(& mut self) { + // make sure the rigid body exists + match &self.rigid_body { + Some(body) => { + // actually enable the collision again + let save_body = body.assume_safe(); + save_body.set_collision_mask_bit(self.wall_layer_bit, false); + }, + None => godot_warn!("Rigid body not found") + } + } + + fn get_name(self) -> GodotString { + GodotString::from_str(self.name) + } + + fn get_description(self) -> GodotString { + GodotString::from_str(self.description) + } +} |