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author | 2022-07-16 14:06:14 +0200 | |
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committer | 2022-07-16 14:06:14 +0200 | |
commit | 9739b6d40258440cef4f7664f501efa81497263b (patch) | |
tree | e5dc447da97a2af1f65627bb4ee0e3219ff778a7 /rust/src/buff_ball.rs | |
parent | 4f2bc986240c61bd455742c0cee3c3c796fc5e6b (diff) | |
download | 2022-9739b6d40258440cef4f7664f501efa81497263b.tar.gz 2022-9739b6d40258440cef4f7664f501efa81497263b.tar.bz2 2022-9739b6d40258440cef4f7664f501efa81497263b.zip |
base implementation for the buffs
they are not tested and the extra stroke is missing since we need the scoring system for it beforehand
Diffstat (limited to '')
-rw-r--r-- | rust/src/buff_ball.rs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/rust/src/buff_ball.rs b/rust/src/buff_ball.rs new file mode 100644 index 0000000..4b89dbb --- /dev/null +++ b/rust/src/buff_ball.rs @@ -0,0 +1,79 @@ +use gdnative::api::*; +use gdnative::prelude::*; +use crate::buff_trait::Buff; + +struct BuffBall { + name: String, + description: String, + + die_body: Option<Ref<RigidBody>>, + sphere_body: Option<Ref<RigidBody>> +} + +impl BuffBall { + fn new(die_body: Option<Ref<RigidBody>>, sphere_body: Option<Ref<RigidBody>>) -> Self { + BuffBall { + name: String::from("Ball"), + description: String::from("Roll the dice"), + + die_body, + sphere_body + } + } +} + +impl Buff for BuffBall { + unsafe fn execute_buff(&mut self) { + // make sure the sphere rigid body exists + match &self.sphere_body { + Some(sphere) => { + // make sure the dice rigid body exists + match &self.die_body { + Some(die) => { + // get the safe references from the ref<> + let save_sphere = sphere.assume_safe(); + let save_die = die.assume_safe(); + + // set the properties of the rigid bodies + save_die.set_process(false); + save_sphere.set_process(true); + save_sphere.show(); + }, + None => godot_warn!("Die body not assigned") + } + }, + None => godot_warn!("Sphere body not assigned") + } + } + + unsafe fn revert_buff(&mut self) { + // make sure the sphere rigid body exists + match &self.sphere_body { + Some(sphere) => { + // make sure the dice rigid body exists + match &self.die_body { + Some(die) => { + // get the safe references from the ref<> + let save_sphere = sphere.assume_safe(); + let save_die = die.assume_safe(); + + // set the properties of the rigid bodies + save_die.set_process(true); + save_sphere.set_process(false); + save_sphere.hide(); + }, + None => godot_warn!("Die body not assigned") + } + }, + None => godot_warn!("Sphere body not assigned") + } + } + + fn get_name(self) -> GodotString { + GodotString::from_str(self.name) + } + + fn get_description(self) -> GodotString { + GodotString::from_str(self.description) + } +} |