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author | David <david003@gmx.net> | 2022-07-16 21:02:56 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 21:02:56 +0200 |
commit | f561a1f69d5fda68e0a23ab04f448e9364b2968c (patch) | |
tree | 193175713911f4813e3fd5e1b44ac0af65d932e1 /godot/scenes | |
parent | d1bac1c41a75fdf901e1f7c5f604783f0685190a (diff) | |
download | 2022-f561a1f69d5fda68e0a23ab04f448e9364b2968c.tar.gz 2022-f561a1f69d5fda68e0a23ab04f448e9364b2968c.tar.bz2 2022-f561a1f69d5fda68e0a23ab04f448e9364b2968c.zip |
deactivate ball after 5s
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/objects/Player.tscn | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn index aeb8f51..8cfdd6e 100644 --- a/godot/scenes/objects/Player.tscn +++ b/godot/scenes/objects/Player.tscn @@ -12,6 +12,7 @@ shooting/up_angle = 0.3 shooting/stopping_velocity = 0.003 input/camera_mouse_sensitivity = Vector2( 0.003, 0.002 ) input/shoot_sensitivity = 0.1 +input/current_buff_index = 5 [node name="W8" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 ) |