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author | David <david003@gmx.net> | 2022-07-17 16:46:59 +0200 |
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committer | David <david003@gmx.net> | 2022-07-17 16:46:59 +0200 |
commit | 97ec14041a61b10287489120d755770d4d61f444 (patch) | |
tree | 91e9c258fdf959312c50c05be0f750f975a4a2bb /godot/scenes | |
parent | 8ae54459a5d47bfd0f795a6ec79060d6fdf5d700 (diff) | |
download | 2022-97ec14041a61b10287489120d755770d4d61f444.tar.gz 2022-97ec14041a61b10287489120d755770d4d61f444.tar.bz2 2022-97ec14041a61b10287489120d755770d4d61f444.zip |
500ms before we are still
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/Die.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd index dcf165c..f09a8b0 100644 --- a/godot/scenes/Die.gd +++ b/godot/scenes/Die.gd @@ -133,7 +133,7 @@ func _physics_process(delta): dice_is_moving = true $PowerUI3D/SpriteCircles.hide() - if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 200: + if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 500: print("stop timing while not morbin") dice_is_moving = false after_stroke = false |